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Cyberpunk 2 aims to have ‘the most realistic and reactive crowds’ ever seen in a video game

After three years of additional development, CD Projekt Red managed to transform Cyberpunk 2077 from a widely disappointing release into one of the best action RPGs on the market. One of the big focuses for improving the game was enhancing NPC AI, particularly for crowds and police chases. Now as development for Cyberpunk 2 gets underway, CD Projekt Red is looking to enhance its simulation systems to untold heights. 

CD Projekt Red is hiring, seeking developers to help craft “the most realistic crowds ever seen in a video game”. This is an ambitious starting point for the sequel, and it gives us an idea of where CDPR's priorities are for the sequel.

The specific job listing in question here is for a lead encounter designer, who will “work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date”. That is certainly an ambitious goal to set, particularly with Grand Theft Auto 6 set to release later this year, which will no doubt have some of the most intricate open-world systems seen to date.

After years of extra development, Cyberpunk 2077 became far more immersive. Based on what we're seeing from job listings for Cyberpunk 2, immersion is going to be a big point of focus for the sequel, hopefully to the point where we can class it as a true ‘immersive sim', like Deus Ex, Prey etc.

KitGuru Says: Immersive Sim RPGs are amongst my favourite and Cyberpunk 2077 definitely got pretty close to earning that moniker. Would you like to see CD Projekt Red lean further into this direction with Cyberpunk 2? 

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