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Bungie responds to Destiny expansion info leak

Yesterday, a Destiny bug managed to reveal Bungie's plans for upcoming DLC and expansion packs. Since the information was already live on Destiny's servers many gamers jumped to the conclusion that the DLC was already finished and possibly even locked on the disc but Bungie has defended itself, stating that current expansions in development aren't finished yet.

The bug revealed a total of six story missions, a few raids, strikes and a new PvP mode. Bungie has announced two expansion packs so far, the first of which is due out in December.

Posting on the Bungie Community Forum, DeeJ wrote: “We noticed that you noticed that we already have plans for upcoming content packs in Destiny. We do! They have activity names (which may or may not change) and we have a really good idea what they're going to contain. They even have placeholder nodes in the Director, as you've already discovered.”

Destiny-600x337

“But neither of the Expansion Packs we've announced are finished. People at Bungie are hard at work to complete content for our first post launch pack, “The Dark Below,” as I type these words. It will be finished soon. It releases in December. Soon, we'll detail it out for you so you can see exactly what we've been working on.”

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KitGuru Says: The main problem players seem to have with Destiny is the lack of story telling, although many acknowledge that the gameplay is still fun. Will people still be playing Destiny this time next year? It seems like many players want a more satisfactory experience from the base game rather than having to rely on expansion packs.

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11 comments

  1. depressingly true image

  2. not playing now, won’t be playing in the future. hate to bring back the tired trope, but playing it the few times i have, first in the beta, and again on a friend’s machine, it feels like a reskinned Halo. i might pick it up on a Steam sale if it ever gets to PC, but i’ve got better things to spend my money on right now.

  3. Legit question here… How exactly do you expect the FPS genre to change?

    There are two extremes, one being hardcore realism like in military shooters, and crazy double jumping arena shooters. Every shooter is like another shooter. Not buying a shooter because its like other shooters is a really crappy excuse. As far as Destiny, its not the best, but its a solid 7-8/10. Endgame challenge is awesome, pvp needs some balancing, but is fun, and the raids take actual strategy and communication. I suggest you give it a try rather than using a tired excuse to dismiss a solid game.

  4. I don’t think its as true as you think. We either get bigger versions of the same games we have already had, or we get a game that, in reality, has just as much content and gameplay as other games, but tries new things and utilizes new tech, and is added on to later. That picture is very misleading.

  5. You should go back and play some classic FPS genre games like Red Faction 1, Half Life, or Quake. The FPS industry has changed in many ways, and these are still wonderful games, but very different from many modern FPS games. Change and innovation is always possible!

  6. Red Faction 1 and Half life have the same exact gameplay, with different puzzles and enemies. Quake is an arena shooter, very similar to Unreal Tournament.

    I understand that the content of the games can change, but the gameplay does not. Run, jump, shoot, interact. That is the basis of a shooter. That is included in every game mentioned on this webpage. Complaining that Destiny (Run, jump high, melee, shoot, grenade, interact) is like Halo (Run, jump high, melee, shoot, grenade, interact), is just, for lack of a better word, dumb. The gameplay is 90% the same. There is a room for a gameplay gimmick (Destiny powers, Halo Armor Abilities, both have Vehicles), and different content, but not different gameplay.

    There is tons of room for game evolution, but changing gameplay of a shooter means its no longer a shooter. Expecting a shooter to be 100% brand new, when its literally the most inflexible genre is just foolish.

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  8. You misunderstand me. when I sit and play Destiny, I don’t think “oh, this works just like a shooter, like Halo, does”. I think “damn, this feels/looks/acts like Halo!”. I do NOT get this feeling when I play Battlefield or CoD, or when I go back and play CounterStrike or Halflife, or either Borderlands one or two.

    Lets be fair though, this game was made BY THE GUYS THAT MADE HALO, so the feeling may be genuine. I think if Blizzard made a Starcraft MMO, it wouldn’t be “WoW In Space” any more than Destiny is “Halo on Mars”, but it would still FEEL to people like WoW In Space.

    tl:dr Destiny is not the game for me, because it’s not. full stop

  9. To be complete here, MY comment was that “it feels like a reskinned Halo”, not “Destiny works just like Halo”. Good example, different genre. For me, Skyrim and Fallout: New Vegas, are the same game at the core – item gathering, quest completing, stat stacking RPG shooters. Yet I would never say “Skyrim feels like Fallout” or vice versa.

    A canvas and paint can be used to make a picture of a bunny. They can also be used to make a picture of a mountain. What Bungie did was make a green bunny, way back in 2001. Then, in 2014, they made a blue bunny. That’s how it feels to me.

  10. I would both disagree and agree with you.
    some games are larger, more expansive and have a great depth than ever before. yes. And in Destiny’s case, that image may be a little harsh.

    However, day one DLC is my first argument, They are holding back content for the game that is ready developed purely as a carrot + stick tactic.
    Online FPS’s often come with a limited selection of maps to begin with, which are extended by map packs and DLC, which are almost a requirement to get.
    A lot of games no longer support custom maps and mods which extend the life cycle of a game.

  11. Well I don’t think the Console market has ever supported custom maps or mods, besides Halo’s forge mode, and maybe one or two other games that slip my mind.

    ith Destiny’s DLC, they actually released a statement about the “dlc” that was found in the game. The whole thing with Destiny started when a bug found the locations on the planets. If Bungie is to be believed (and it makes sense from a dev standpoint), in one of the last patches they put in placeholders for the new locations, but are still actually working on the content attached to the locations. Like I said, it makes sense to implement little bits of code to make sure its bug/conflict free.