Home / Software & Gaming / Black Ops 3 PC-specific features and minimum system spec revealed

Black Ops 3 PC-specific features and minimum system spec revealed

Treyarch is returning this year with Call of Duty: Black Ops 3, set to launch in November this year. This week at Gamescom, attendees had the chance to check out the game for themselves on the PC, with the developer giving a more detailed breakdown of what to expect from the final PC version.

While Infinity Ward shunned PC gamers a bit with Call of Duty: Ghosts, it is clear that Treyarch is taking the platform a lot more seriously.

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Black Ops 3 PC features will include:

  • 100% Ranked Dedicated Servers
  • 2-Player Split Screen
  • Seamless Game Controller Support
  • Strong GPU scaling, SLI and Crossfire Optimizations, and 4K monitor support make the game look and run great at full 4K resolution
  • FOV Slider
  • Framerate Cap Slider
  • Improved Text Chat features available in-game and also now in lobbies.
  • Fantastic Steam Trading Cards – collect them all!
  • Treyarch Anti-Cheat (TAC)

We also have the game's minimum system requirements ready to go:

  • Operating System: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel® Core™ i3-530 @ 2.93 GHz / AMD Phenom™ II X4 810 @ 2.60 GHz
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 470 @ 1GB / ATI® Radeon™ HD 6970 @ 1GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Sound Card: DirectX Compatible

We don't yet have a list of graphical features but Treyarch is working on it. Last year's Advanced Warfare was surprisingly good on the PC and given that Treyarch is a fan-favourite studio with a reputation to keep, we should expect another solid PC game this year.

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KitGuru Says: While I'm not much of a Call of Duty player myself, I did really enjoy the Black Ops titles. Do any of you still play Call of Duty from time to time? 

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12 comments

  1. The only thing slightly troubling is the GTX 470 min reqs. I know it’s a pretty old GPU these days, but since the Xbox 1 is not stronger than it, it shouldn’t be “min reqs”. Aside from that, I’m honestly quite impressed with the feature support (especially for sli systems etc)

  2. Let me show you how you can make weekly payment for working few hrs each week from home>Check my disqus profile for more info

  3. That only shows it isn’t a real port, as a true port’s min req must match the console specs, to imply nothing was changed except the supposed simple “porting” from one platform to another. But with enough rework for PC operation, it forces requirements to go up. In other words, we can’t use the console as a reference for minimum PC specs anymore.

    That said, a GTX750 Ti matches a GTX480 in some reviews, and the upcoming Skylake mobile flagship with 72-eu + eDRAM will effectively line up as well. All combinations meet the minimum.

  4. If min graphics (which is what I’m assuming minimum requirements is for) looks like the Xbox 1 version and runs at the same resolution and FPS as the Xbox 1 version, then I’d say ok. I’m a little bit anal about it I suppose, but optimization is big for me. If a console with [processing power X] can produce a visual experience that a PC needs [processing power X * 1.5] to do, then I’d say something’s wrong.

    That being said, the feature list is indeed impressive. I hope it runs and plays well. And I know what you mean about the work put into the PC version causing graphics to change. Also, a 750Ti shouldn’t beat a 480 O_O.

  5. Shouldn’t but manages in some titles, check this 980 Ti review where guru3D includes a boat load of other cards for comparison, and about two-thirds way down, a 750 Ti does line up with 480.
    http://www.guru3d.com/articles_pages/nvidia_geforce_gtx_980_ti_review,17.html

    it’s is and miss depending on the games, but you get the idea: The high-end first gen Fermi is now at the level of modern entry-level dGP (and very soon IGP solutions).

  6. That’s possibly because of Maxwell’s advanced Tessellation engine, since that had tessellation set to “ultra”. Core computation is still weaker, as is memory bandwidth.

  7. Work yourself and make all the money!!

  8. Bring on the Zombies!

  9. Errr… wait… 2 player split screen? On PC? Interesting…

    I guess the PC can potentially pick up the slack of consoles screwing over local multiplayer consumers. “Want multiplayer? Buy more console! More Game! Then you play!”

  10. Irishgamer Gamer

    A 1280 MB card as appose to 2, 4 and 6 mb cards, from today. (Video RAM)

    So its a 2010 based card. (I think) so to me its on the low end.

  11. Irishgamer Gamer

    Windows 10? Opps guess they forgot.

  12. The only reason they’re taking PC seriously is because of Windows 10, it’s going to be the operating system for both PC and the Xbox One, so they will be developing for the XBox and PC in one, it’ll be the same game. I think we’ll begin to see a lot more crossover games, it would also follow that console players and PC players will most likely be on the same servers. Might be interesting.