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Rocket League’s full cross-platform play has been delayed until next year

Shortly following Sony’s change of heart, Psyonix announced that it was working on making Rocket League fully cross-platform as it was always intended to be. While this was expected to land before the end of the year, the developer has seemingly hit a bump in the road causing a delay until 2019.

Psyonix unveiled the new information with the release of its Fall 2018 Roadmap, detailing what is to be expected before the end of the year. Starting off with the bad news, Psyonix’s RocketID has been pushed back into early 2019. While this gives the developer more time to “ensure that it’s as intuitive, stable, and polished as possible,” the reason was hinted towards Sony still needing to give the go-ahead by stating it’ll prepare RocketID for “ALL platforms should we receive permission to do so!”

Although Sony has allowed full cross-platform play with the PlayStation 4, it’s limited to the ultra-popular Fortnite: Battle Royale for the time being. The firm claims to have “identified a path toward supporting cross-platform features for select third party content,” however it seems as though this content might still have yet to be chosen.

Whatever the reason is, it seems that full cross-platform play is inherently more complicated than Psyonix originally stipulated last year. “We know the wait has been frustrating for many of you who are eager for this feature, and we thank you for your patience as we continue to work on cross-platform support,” concluded Psyonix, drawing attention to new items within its second Rocket Pass and Frosty Fest 2018.

KitGuru Says: This is disappointing for returning players, but as they say, Rome wasn’t built in a day. A feature like this will take some time to implement across the board. At the very least, I’m just thankful that it’s on the table. Are you disappointed about the extra wait for true cross-platform play? What games would you like to see fully embrace cross-platform play?

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