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The PS4 Pro launches in November, specs and price confirmed

We have been hearing about the codenamed PS4 Neo since as far back as March of this year but today, Sony made the console official. The original PS4 will now be repackaged and sold as a cheaper slim model, meanwhile, the PS4 Pro will enter the scene, offering a twice as powerful GPU based on the AMD Polaris architecture, a higher clocked CPU, a 1TB HDD and plenty of support for 4K and HDR content.

The PS4 Pro will launch on the 10th of November for $399/£349, the same price as the original PS4 at launch. We didn't get any super in-depth information on the hardware outside of what we already listed but according to Sony, this should handle higher-resolutions in games.

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Sony's messaging was a tad mixed, often interchanging the words 4K and higher-fidelity depending on the game, so it isn't clear if every game shown off today will run at 4K on the PS4 Pro. That said, we did get to see more footage of Insomniac's Spiderman game, Watch Dogs 2, Horizon: Zero Dawn, For Honour and even Mass Effect: Andromeda.

A forward compatibility system is also being put into place for the PS4 Pro, which will allow developers to easily patch existing games to support the PS4 Pro hardware. Right now around a dozen games are said to be getting the upgrade this year, but those weren't all specifically listed. However, Call of Duty: Black Ops III and Shadow of Mordor are confirmed.

The real kicker here is VR, with Sony saying that some games will be able to render twice the amount of pixels when running on PS4 Pro, which will make a significant difference in perceived fidelity while wearing the headset. Unfortunately though, the presentation didn't go more in-depth than that.

Some last-minute features include 4K streaming support on YouTube and Netflix, though the system does lack a 4K Blu-Ray player. The original PS4 will also be getting HDR support as part of a firmware update this year.

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KitGuru Says: Honestly, Sony's PS4 Pro presentation was tough to sit through. Sony's message didn't come across very well and there are still a lot of unanswered questions. Hopefully now that things are out in the open, Sony can start answering questions and clearing things up as we get closer to the November launch date.

 

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8 comments

  1. Well I was all ready to buy this, but the lack of a 4k Bluray player REALLY puts a dent in it. I may try to hang on for Scorpio now…

  2. if they’re going to force an apple like system lifespan on us the least they can do is set up an upgrade program.

  3. I thought 4k movies usually weren’t worth it; in most cases you can barely notice the increase in resolution, even with a 50″ high end TV set. Or has it gotten better recently?

  4. Consoles need it though because too many console owners are cheap and don’t realise how quickly tech evolves. If you buy a piece of elec hardware nowadays for sub $500 then expect it to be dated within 2 years!

  5. thats not new, thats been true for the last 20+ years; yet now they feel they can get away with console ‘refreshes’. its because they’ve seen other companies with similar business models, so they know that the general consumer will accept it.

  6. I gain something like $6000-$8000 /month for freelance tasks i do at home. Everyone ready to do simple at home task for 2h-5h /a day from your sofa at home and gain good income in the same time… Test this work UR1.CA/pm79t

  7. you expect the 4k blu ray player to be in there for free? and what happens with the price point if they put them in to all of them? Sony is not stupid save for NOT backwards compatible even when it has been proven to NOT be an issue of support…As for those below me commenting on the upgrade side, yes it would be nice if they had upgrade program,better yet, if they(Sony, MSFT, Nintendo) are going to offer higher spec models, then they should also be offering for sale “original part licensed” upgrade packages, as in a user who had original can pay X open system, swap parts out something along this line.

    The beauty of consoles was NOT that in X time you buy a more updated model, consoles historically had the performance they had because there was next to no difference in base specs of their model line up(so they could wring the best they could out of it overtime though they should have done a laptop type deal of you can upgrade ram or swap cooling fans easily) now they are giving extra builds to configure for, it will likely mean original owners are left in the dark, it is a bad precedent to set, we already have far to many damn DLC loaded games chopped down for the $$$$ makers will get(and charging more for games that are in essence far easier to craft then PC based ones which are cheaper and tend to take much much longer to make) now we will have consoles essentially being the same, in that if you didnt pay X for latest model you will get shafted, not at all a good idea.

  8. Not really. Go back 15 years and a new console would trump a PC for a fraction of the price.
    However come the ps3/360 era, consoles were on par with high end rigs (so still cheaper), but within 3 years consoles were pants compared to PCs.
    This is all to do with Moore’s Law and what can be done with the gains. Going from 0.1 tflops to 0.2 tflops makes little difference over 2 years, but going from 1 tflop to 2 tflops or 2 – 4 tflops makes a huge difference. So when a mid range PC GPU is now 2-6 more powerful than a console you get this massive performance gap for a small price gap.