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Microsoft boasts ‘obvious’ power advantage over PS4 Pro with Scorpio

Last night Sony finally unveiled the PS4 Pro (formerly “Neo”) officially, featuring a twice as powerful GPU based on AMD's Polaris architecture, a higher clocked CPU and support for 4K gaming and HDR. Since then, several developers have confirmed a number of games that will run at native 4K/30fps on the PS4 Pro, giving it a substantial advantage over the Xbox One. However, Microsoft doesn't appear to be worried at all with Scorpio on the horizon.

Albert Penello, a Product Manager for Xbox spoke with Polygon after Sony's PS4 Pro reveal, saying that Scorpio's power advantage will be obvious when it arrives: “I feel pretty good about the decisions we've made. Both we and Sony are investing in 4K as the future of the console space, and we have a history of adding features to our hardware.”

xbox-project-scorpio-specs-vr

“We know it's important to deliver an experience that demonstrates the power gap between the PS4 Pro and Scorpio at a price that makes sense to console gamers. The performance delta will be obvious”.

Microsoft announced Project Scorpio at E3 this year in response to rumours surrounding the PS4 Pro. From what we know so far, Microsoft's console is targeting 6 TFLOPS of compute performance, which is quite a bit more than the PS4 Pro's 4.2 TFLOPS. However, it will ultimately be down to developers to get the most out of the hardware.

KitGuru Says: It will be interesting to see if the tables turn next year when Scorpio hits. So far this generation, the PS4 has enjoyed a nice lead in both power and sales over the Xbox One but if Microsoft can come out with someone much more capable of 4K gaming, then perhaps things will start going the other way.

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11 comments

  1. Either Microsoft are lying, or Project Scorpio will cost an awful lot more than PS4 pro.

  2. The key thing to remember is Microsoft’s console isn’t coming out until the end of next year, so they have a lot more time to actually develop the hardware. Tech is advancing all the time, so Scorpio being more powerful seems like a given.

  3. “Since then, several developers have confirmed a number of games that
    will run at native 4K/30fps on the PS4 Pro, giving it a substantial
    advantage over the Xbox One.”

    Whats the point of adding the graphics performance and targeting 4K if it still will be only at 30 fps. Forget about all the 4K marketing hype and target 60 fps at a lower resolution like 1080p or 1440p. This 4K support for the sake of having it to make the PS4 pro look like a power house is stupid if only 30 fps target. I know on my gaming PC 30 fps looks like a lag fest and I always find ways to get the game running at 60 fps at least.

    A great example was NFS Rivals out of the gate was set to 30fps and was horrible to play at that once you added a command to the shortcut it was 100% smooth at 60 fps on my system and was very nice to play then and I did not feel like vomiting any more. I have no idea how these console kiddies can stand playing their games at 30 fps they must have really strong stomach’s. lol

  4. “Whats the point of adding the graphics performance and targeting 4K if it still will be only at 30 fps?”

    First off, the added graphics performance is just to run 4K, this isn’t about adding graphics while targetting 4K. The image quality will be similar (with added contrast of a higher resolution) as using less hardware across a lower resolution.

    Secondly, the marketing for 60fps at lower resolutions on a console is mainly to drag away low-end PC gamers towards these newer consoles, and I’ll bet it worked, unless they bought RX-460 or GTX1050. But the majority of console users are already satisfied with 30fps if they continue to support both platforms after all these years, it isn’t like that type of user disappeared.

    Therefore, improving performance on conoles for their sake (meaning, giving consoles uers good with 30fps more anyway) is a waste because it isn’t like MS/SONY expects to net more hardcore PC gamers if they ever poured resources into a console designed for everyone else that doesn’t crank the details to the limit.

    Furthermore, to push beyond 30fps, the cost scale isn’t linear even on a PC. The idea is to sell these things, you don’t make them powerful to the point where they cost too much. Thus far they haven’t needed more than 30fps, otherwise they would all have moved onto the PC gaming and the console market would cease to exist.

    It isn’t difficult; console users aren’t like PC gamers, therefore you can’t use our logic on them, your opinions aren’t part of the equation.

  5. The way I see is the RX 480 has about the same GPU specs as the PS4 Pro but you couldn’t play games with the RX 480 in 4K at all without sacrificing a large amount of visual quality and you’d probably still hit about 30fps. Consoles have the advantage of Dynamic Scaling, just because the console is outputting the game at 4K doesn’t necessarily mean the game is running at that res, it could easily be upscaled from 1080p or the like and depending on the load, downscales just as easily.

    Even say a distant box in the Witcher 3 would be a pixelated mess just because there’s loads of stuff on screen it’ll output it all in a lower resolution that just gets lower the further things are from you. Bearing this in mind, 4K at 30fps isn’t worth jack shit, not with those specs on the PS4 Pro. I don’t mind the 30fps lock, but I’d rather 1080p but without the sacrifice in visual quality thank you very much or at least much improved graphics.

    This PS4 isn’t going to run true 4K

  6. The way I see is the RX 480 has about the same GPU specs as the PS4 Pro but you couldn’t play games with the RX 480 in 4K at all without sacrificing a large amount of visual quality and you’d probably still hit about 30fps. Consoles have the advantage of Dynamic Scaling, just because the console is outputting the game at 4K doesn’t necessarily mean the game is running at that res, it could easily be upscaled from 1080p or the like and depending on the load, downscales just as easily.

    Even say a distant box in the Witcher 3 would be a pixelated mess just because there’s loads of stuff on screen. It’ll output it all in a lower resolution that just gets lower the further things are from you while the objects and textures that are closest to you will stay at the highest res they can .

    Bearing this in mind, 4K at 30fps isn’t worth jack shit, not with those specs on the PS4 Pro. I don’t mind the 30fps lock, but I’d rather 1080p but without the sacrifice in visual quality thank you very much or at least much improved graphics.

    This PS4 isn’t going to run true 4K

  7. Aye, also few people have 4k Tvs due to the price and size. 1080p 60fps would target a much larger market as 4k is really only for the PC crowd.

  8. I see your points and agree with most of it. My point is maybe 30 fps looks ok on a HDTV but for me with a 130 inch screen driven by a HD projector 30 fps is not so pretty but as you say PC gamers expect more. This most likely has to do with the fact that we pay a lot more money for the luxury of having hardware that can run games at insane fps and with maxed out detailing so yes most of us will not settle for 30 fps when a game gets ported from console to PC. We expect better imaging and the 30 fps frame lock removed because our hardware is more up to date and can handle a bigger work load.

  9. I think the PS4 Pro will sell more units because a 6 TF machine will end up with a price premium too much above Pro’s price. And Sony will likely play the smart card and drop Pro’s price slightly just before Scorpio launches to raise the price gap. Big price gaps never work out well in the console industry.

  10. Developers and Sony at the event said games will only target 4K on 4K TVs and that on 1080p TVs will – depending on what the developer targets – have higher graphical fidelity or higher frame rate on 1080p TVs. In fact two games (Last of Us and Rise of the Tomb Raider) have been confirmed to let gamers choose between 4K, 1080p with better fidelity or 1080p with better frame rate). I think letting gamers choose like that is the best bet since not everyone prefers the same thing. I also think more games will end up going that route in the future as developers will see gamers praising being given a choice.

  11. It will still cost a lot more than PS4 Pro… which has never worked out well in the console industry. I am not saying Scorpio won’t sell well, just that Pro will likely sell better.