Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset.
A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.
Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
We use the settings shown above at 1920×1080 and 2560×1600.
The system performs well at this very high image quality settings, with AA enabled.
That big bubble tho…
I think with the size (or lack there of) of this build; I’d be using 3/8″ tubing, to make sure there’s no chance of kinks forming along some of those tight bends.
Also; it looks to have a DDC pump, if that’s the case, how much airflow is it actually going to get before it overheats in that little corner of the chassis?
I do like the fact that the system comes with a custom loop instead of one of those (awful) AIO systems.