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DLSS 3.5 arrives on the 21st of September alongside Cyberpunk’s 2.0 update

Nvidia has been rather rapidly improving its DLSS image reconstruction technology, with the company most recently revealing DLSS 3.5 and its ray-tracing-focused enhancements. After a great deal of anticipation, Nvidia has now announced that DLSS 3.5 will begin to roll out in just a few days, starting with Cyberpunk 2077.

DLSS 3.5 takes Nvidia’s bespoke rendering technology one step further by allowing games to utilise ray reconstruction, which for the uninitiated “replaces hand-tuned denoisers, which resolve sampled rays in a scene, with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.”

It was already known that Cyberpunk 2077 was going to be one of the first games to support DLSS 3.5, but we now know exactly when it will come to the game, with Nvidia announcing that DLSS 3.5 will be made available from the 21st of September – just in time for the game’s massive 2.0 update and one week ahead of its Phantom Liberty expansion.

That is not all however, as Nvidia also revealed that a bunch more games are set to get DLSS support this week – albeit slightly older versions. The First Descendant; Warhaven and Witchfire will all include DLSS 3 at launch, while Party Animals and Lies of P are making do with DLSS 2.

All-in-all, there are now more than 340 games which support DLSS in one form or another. It will be interesting to see just how transformative DLSS 3.5 ends up being for the cyberpunk world of Night City.

KitGuru says: What do you think of DLSS 3.5? Do you have an Nvidia GPU? Which other games would you like to see add DLSS next? Let us know down below.

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