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Valve employee claims Oculus Rift is ‘direct copy’ of Valve prototype

Although Oculus might have been the first company to really get the world thinking about virtual reality as a viable future, it might not be as impactful as you think. In-fact Valve may have overtaken it so much in developing VR gear, that Oculus' Rift CV1 is to some, just a copy of an early Valve prototype.

While this isn't an official statement form Valve, it does come from valve employee, Alan Yates, who works on the firm's Lighthouse tracking solution and even provides some handy feedback for users via Twitter. However it was in a Reddit thread where he dropped the bombshell that in reality, the Oculus Rift CV1 is not that dissimilar to Valve's early headset prototypes.

Responding to someone stating that the Vive wouldn't have a VR scene to come into, Yates said that while that was “generally true,” in reality the Rift borrows a lot from early Valve research on virtual reality hardware.

“Every core feature of both the Rift and Vive HMDs are directly derived from Valve's research program. Oculus has their own [camera-based] tracking implementation and frensel lens design but the CV1 is otherwise a direct copy of the architecture of the 1080p Steam Sight prototype Valve lent Oculus when we installed a copy of the “Valve Room” at their headquarters. I would call Oculus the first SteamVR licensee, but history will likely record a somewhat different term for it.”

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That's quite a revelation and provides some interesting insight into what the process of developing for VR has been like. Early on in its life-cycle, Oculus did receive support from Valve and even an endorsement by Gabe Newell himself in the early Kickstarter video.

While it's all speculation, some have suggested that it may have been the case that Valve became concerned about the VR industry when Facebook took over Oculus and decided to drive its developmental efforts forward with a new partner, eventually settling on HTC.

Discuss on our Facebook page, HERE.

KitGuru Says: While I will reserve full judgement for the upcoming Vive review and Rift comparison piece, there is a real feel that the Rift is a great headset designed in the past, while the Vive is a less refined version of a newer idea.

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5 comments

  1. History rarely gives credits where credits are due when it comes to technological innovation. Obviously, that does not mean it’s true, but I would not be surprised. Particularly in modern days of “open information,” it is hard to keep track of who came up with which idea. Research suggests that humans have a hard time of that to begin with, actually believing ideas and stories are their own when they only learned them from other people.

  2. It really was an incredible statement by Yates, it’s no surprise to anybody that Oculus and Valve worked together early on, but what is a surprise is that he thinks Oculus stole all Valve’s ideas. There have been many statements over time from both sides about what the cooperation took place, and the only idea that Oculus “took” from Valve was low-persistance displays. On tracking, they developed that together. It was Oculus that pioneered audio, and lens technology, and for the most part it was Oculus that demonstrated how all these ideas could be actually executed in a complete product.

    Every player involved in VR was critical to VR’s success, up until this point everybody worth listening to has said that. This statement from Yates seems like nothing but sour grapes.

  3. It’s Fucking Facebook at work again

  4. Sounds like what all the Jewish Banking Mafia sponsored people do.
    First it was Mark Cuckerberg ripping Myspace.
    Now he is onto this too.
    Does not suprise me in the slightest….

  5. I expected nothing less. They both collaborated, so of course the first consumer products out of the gate are going to be similar. Just as with the consoles, it’ll be a case of exclusivity, features, price, etc.