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XFX HD6850 CrossFireX review

The new 6800 series has seen hardware architecture changes with a focus on strengthening tessellation and geometry throughput. Avid readers of KitGuru will have seen over recent months that nVidia Fermi hardware has been leading the way in titles such as UniGine Heaven Benchmark, a synthetic test which relies heavily on Tessellation performance.

The 6800 series has a reconfigured core design which offers up to 2.0 TeraFLOPS and 24 Gigapixels per second performance. The command processor is linked to the graphics engine as seen in the diagram above, with the new generation 7 Tessellator. The Dual rasterizers and 12-14 SIMD engines tied to a 256 bit GDDR5 memory interface help to improve performance beyond the levels of the last generation, while using 25% less silicon.

AMD HD5850
AMD HD6870
Die Size
334 mm2
255mm2
Transistors
2.15 billion
1.7 billion
Memory Bandwidth
153.6GB/sec
134.4 GB/sec
Geometry Throughput
725 million polygons/sec
900 million polygons/sec
SIMD Engines
18
14
Stream Processors
1440
1120
Texture Units
72
56
Z/Stencil ROPs
128
128
Colour ROPs
32
32
Max Board Power
151W
151W
Idle Power
27W
19W

The table above shows a direct comparison against the HD5850 and HD6870. The HD6870 has less texture units, SIMD engines, Stream Processors with a lower memory bandwidth but the Geometry throughput has been significantly increases from 725 million polygons per second to 900 million polygons per second. The new design is more efficient and with the die shrink requires less power at idle.

Hardware Tessellator Progression
Generation 1
ATI Radeon 8500
Fixed Function PN Triangles (TRUFORM)
Generation 2
Microsoft Xbox 360
Displacement mapping, adaptive tessellation
Generation 3
AMD Radeon HD2000 family
Dirext X 10 compatibility
Generation 4
AMD Radeon HD 3000 family
Direct X 10.1 compatibility
Generation 5
AMD Radeon HD 4000 family
Performance Enhancements
Generation 6
AMD Radeon HD 5000 family
Direct X 11 compatibility
Generation 7
AMD Radeon HD 6800 Series
Improved Thread Management and buffering

The updated Tessellation unit, called ‘Generation 7' brings new thread management capabilities as well as buffering enhancements to the table. This means that performance is increased by up to two times when directly compared to the HD5000 series. This should mean that AMD are closely competitive with similarly priced nVidia Fermi hardware, we will look at performance later in this article. AMD's internal testing shows that the HD6870 achieves twice the tessellation performance of the HD5870.

Tessellation is a hotly discussed topic right now, and it is a bone of contention between nVidia and AMD. Our recent interview with Richard Huddy opened a few eyes, as he said “nVidia is pushing a single message and that’s tessellation. Tessellation is about enriching detail, and that’s a good thing, but nVidia is pushing to get as much tessellation as possible into everything. With artificial tests like Stone Giant, which was paid for by nVidia, tessellation can be done down to the single pixel level. Even though that pixel can’t be broken away from the 3 other pixels in its quad. Doing additional processing for each pixel in a group of 4 and then throwing 75% of that work away is just sad.”

AMD's stance on this is “Tessellating the Right Way” – which means a focus on the most efficient tessellation usage models with 16 pixels per polygon combining solid image quality with high levels of performance. Adaptive Tessellation is how they want to approach it, using high levels for objects close to the front of the screen (and in eye shot of the gamers) and then switch to lower levels for distant and simple objects to help improve performance while  avoiding geometry aliasing problems.

The image above was captured from Alien V Predator and showcases the new Morphological Anti-Aliasing technique from AMD which is a post process filtering technique accelerated with DirectCompute. It delivers full scene anti Aliasing and it is not limited to polygon edges or alpha tested surfaces. The system is faster than super sampling with similar performance levels to edge detect CFAA, but it applies to all edges. This can be enabled from Catalyst Control Center and is compatible with any Direct X 9/10/11 supported application.

Anistrophic Filtering has also been fine tuned and enhanced with a newly refined algorithm in place. It addresses visible discontinuities in very noisy textures offering smoother transitions between filter levels. It also maintains full performance and angle independence.

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21 comments

  1. These look the nicest boards, love that cooler design. performance is great from the 6850. seems to be the better overclocker of the two series.

  2. Wow nvidia just got owned again. although the gtx460 is still competitive, I like these better, power consumption rocks.

  3. Excellent value for money, see it on Scan for 133.

  4. HD6850 seems the massively scalable of the two, those overclocks are fantastic.

  5. I ilke the way they have copied the look of the black edition 4GB 5970.

  6. These look beautiful. what a classy looking design.

  7. What a great price, less than two 5770s for 30% moer performance.

  8. Great cards, shame about the lack of OC tool, I wonder will sapphire make this available on their site for everyone to use?

  9. Great article, very informative

  10. this new range is impressive. good power consumption

  11. Looking forward to the high end cards if this is a sign !

  12. cant wait to see the 6970 next year

  13. the price is brilliant, crossfirex here I come. any ideas who has them to buy ?

  14. A nice card indeed. At the moment I have a HD4870, but I’m thinking of upgrading. The price of the GTX460 also lowered quit significantly to like 140 EUR, so I’m still in doubt. HD6850 is slightly above that price, but I have a Crosshair 4 Formula. It would be nice to run Crossfire like in the review.

    @ Zardon
    btw Zardon, is your first name ‘Allan’? Since I think I’ve seen you before on another website 😛

  15. XFX cards have been fixed with 1120 cores instead of 960 which is stated which means that these results are unacceptable and you wont get this perforamce out of the 6850s. WTF

  16. These are 960. GPUz screenshot in the review.

  17. oh yeah rofl sorry. that means the 6850 cf and 460 sli are in dead heat wow!

  18. Great review guys. The scalling is awesome.

  19. I did the calcutlations and the stock 460 sli beats the 6850 cf by 4.8% and metro and mafia which the 6850s beat the 460s support physx which makes it more complicated favorign teh 460s. The 460s are better performers but the 6850s are still very competetive and eats less power and new drivers would increase performance so…. its still a war. Great review

  20. not including 3dmark vantage bcse its not a game and it fluctautes

  21. sry 4.8 frames not 4.8 % lol