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Sapphire HD7750 Ultimate Edition Review

Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.

Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk.

Efficient and well-architected framework makes Unigine highly scalable:

  • Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
  • Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
  • Full support of 32bit and 64bit systems
  • Multicore CPU support
  • Little / big endian support (ready for game consoles)
  • Powerful C++ API
  • Comprehensive performance profiling system
  • Flexible XML-based data structures

We use the following settings: 1920×1080 resolution. Anti Aliasing off. Anisotrophy 4, Tessellation normal. Shaders High. Stereo 3D disabled. API: Direct X 11.

Even though the AMD 7 series hardware has improved tessellation performance the HD7750 struggles with 512 shaders and a 128 bit bus. The performance isn't wonderful at these settings, averaging 26.5 frames per second, and dropping to just under 16 frames per second.

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10 comments

  1. AMD would be completely lost without Sapphire fixing their messes at times.

  2. Good read. Any chance they could release a passively cooled HD6970 🙂 ?

  3. Heatsink is good, but would that sticker not need to be removed before using it? might melt into the fins.

  4. Great product, good old sapphire never fail to deliver the goods for media buffs.

  5. Ok ill probably get attacked for this, but here it goes.

    Why not passively cool the hD7770? I cant see how it runs too hot for a passive cooler.