The makers of Metro 2033 – 4A Games was founded by people who split off from GSC Game World a year before the release of S.T.A.L.K.E.R.: Shadow of Chernobyl, in particular Oles’ Shiskovtsov and Aleksandr Maksimchuk, the programmers who worked on the development of X-Ray engine used in the S.T.A.L.K.E.R. series. The game utilizes multi-platform 4A Engine, running on Xbox 360, PlayStation 3, and Microsoft Windows. There is some contention regarding whether the engine is based on the pre-release X-Ray engine (as claimed by Sergiy Grygorovych, the founder of GSC Game World, as well as users who have seen the 4A Engine SDK screenshots, citing visual similarities, shared resources, and technical evaluation of the pre-release 4A Engine demo conducted at the request of GSC Game World), or whether the engine is an original development (as claimed by 4A Games and Oles’ Shiskovtsov in particular, who claims it would have been impractical to retrofit the X-ray engine with console support). 4A Engine features Nvidia PhysX support, enhanced AI, and a console SDK for Xbox 360. The PC version includes exclusive features such as DirectX 11 support and has been described as “a love letter to PC gamers” because of the developers’ choice to “make the PC version [especially] phenomenal”.
We tested at 1680×1050 with Quality settings to medium, DX11 enabled, no AA, Texture filtering to 16x, Tessellation enabled and Advanced DOF disabled.
The MSI Cyclone N450GTS delivers great results at our chosen settings delivering 32 fps avg and 26fps min. Both ATI cards struggle with the tessellation elements with the Vapor X stuttering at 21fps in a few sections. The HD5750 would need the resolution or IQ settings lowered.
Seems ilke a really good little card from nvidida again
performance seems close to HD5770, with these overclocked solutions anyway
seems a little too late to me, with ATIs new range around the corner
seems a little too late with atis new range around the corner
It is a very good card to be fair and I think the review shows that. even though these are overclocked boards, it seems that reference solutions with this product are thin on the ground ! I see a few partner cards are clocked at 930mhz core !!
It just seems to me, and no offense to nvidia that this is just too late, I hear strong rumours that new ATI series might even hit in a months time !
Whats with the GTX460 pricing? some of the 768mb cards this morning dropped to the same price as overclocked 450s?! they are pricing themselves out of the game. total mess.
I am not that impressed with this. 460 is the way to go, still. especially as the prices of 460 have dropped so much.
IT is the biggest issue with the product. the timing is all wrong. 6 months ago, it would have been great. in september 2010? im not sold. its on the tail end of ATI’s last generation really which have been selling all year.
I hate knocking a company cause the 450 is a very good card with great tessellation performance, as all fermi cards have, but its not the knockout punch in this sector that nvidia would want. I spent all morning reading reviews and while some always will say different things in certain games and tests, the overall view is that the ATI cards are still competitive. thats not really good considering the difference between launch times.
bit of a non event really, everyone is waiting on the next generation cards now.
Its a good enough card, well priced, but very boring really 🙁
Tessellation performance is excellent as expected, but until more games use it, its just a selling point for nvidia. Nothing really uses it right now. metro 2033 a little.
I wonder why nVidia feel the need to restrict SLi on these lower end boards where you can only use the 450/460 in 2xSLi? Compared to ATi, whose 5750/5770’s are still Quadfire enabled. Especially since SLi seems to scale so well at the moment, I wonder if 4×450’s would completely hammer 3 or 4 5770’s? And I’d LOVE to see 3 or 4 460’s in SLi.
Crossfire X that is, not Quadfire.