Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk. Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
We test at 2560×1440 with quality setting at ULTRA, Tessellation at NORMAL, and Anti-Aliasing at x2.
This tessellation heavy benchmark tends to favour Nvidia hardware. As such we can expect great performance from a GTX 1080. The MSI GTX 1080 Gaming X 8G does not fail to deliver, averaging 103.7 frames per second. In SLi, the frame rate average increases to 194.3. Some minor microstuttering as the benchmark switched between scenes caused the minimum frame rate to show much lower in the graph than it generally was.
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I see you guys didn’t use the new nvidia SLI $40 HB Bridge. The results would have been better to see. It was shown on some benches at lower res that an HB bridge produced lower FPS than the soft bridge. It was also shown that the HB bridge produced Higher FPS than the soft bridge at 4k/5k res.