Dirt Rally is developed by British video game developer Codemasters using the in house Ego engine. Development began with a small team of individuals following the release of their 2012 video game Dirt: Showdown. Codemasters have emphasised a desire to create a simulation with Dirt Rally. They started by prototyping a handling model and creating tracks based on map data. The game employs a different physics model from previous titles, rebuilt from the ground up.
We test at 1080p with 8x MSAA and the ultra image quality setting enabled.
With two cards in SLi, the frame rates increase noticeably, with minimum frame rates jumping from 116 to 144.
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I see you guys didn’t use the new nvidia SLI $40 HB Bridge. The results would have been better to see. It was shown on some benches at lower res that an HB bridge produced lower FPS than the soft bridge. It was also shown that the HB bridge produced Higher FPS than the soft bridge at 4k/5k res.