Dirt Rally is developed by British video game developer Codemasters using the in house Ego engine. Development began with a small team of individuals following the release of their 2012 video game Dirt: Showdown. Codemasters have emphasised a desire to create a simulation with Dirt Rally. They started by prototyping a handling model and creating tracks based on map data. The game employs a different physics model from previous titles, rebuilt from the ground up.
We test at 1440 with 8x MSAA and the ultra image quality setting enabled.
At 1440p the Asus RX 470 Strix Gaming OC is being pushed hard. It averages 44 frames per second, holding above 30 fps at all times. It is significantly quicker than the Sapphire R9 Nitro 380X, but 4-8 frames slower than the GTX 970.
Where is Doom? Are we not wanting to embarrass Nvidia by showing how strong this little card does with it?
I couldn’t tell which game had DX 12 enabled, much less anything that had a “before DX12” and “after DX12” comparisons
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