Unigine provides an interesting way to test hardware. It can be easily adapted to various projects due to its elaborated software design and flexible toolset. A lot of their customers claim that they have never seen such extremely-effective code, which is so easy to understand.
Heaven Benchmark is a DirectX 11 GPU benchmark based on advanced Unigine engine from Unigine Corp. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. Interactive mode provides emerging experience of exploring the intricate world of steampunk. Efficient and well-architected framework makes Unigine highly scalable:
- Multiple API (DirectX 9 / DirectX 10 / DirectX 11 / OpenGL) render
- Cross-platform: MS Windows (XP, Vista, Windows 7) / Linux
- Full support of 32bit and 64bit systems
- Multicore CPU support
- Little / big endian support (ready for game consoles)
- Powerful C++ API
- Comprehensive performance profiling system
- Flexible XML-based data structures
We set Quality to ‘Ultra', Tessellation to ‘Normal', Anti Aliasing to 4 times and the resolution to 1920×1080 (1080p).
At the top of the chart, we can see the R9 290 OC battling it out against the GTX970 DirectCU Mini. The Mini just nudges out in front, by just over 2 frames per second average.
Hmm You mean 3GB GDDR5 + 1GB DDR3 😉 New nV feature to cut down performance lol
Oh my god would you stop with that already. Jesus fucking Christ, that’s all people talk about anymore. Hop on the 3gb bandwagon. Nobody is complaining about the titan x only having a 256 bit memory bus width, with 12 Gb of VRAM, the bottleneck doesn’t get much tighter than that.
Uhm, it’s 3.5gb actually. If you’re gonna troll, at least make an effort.