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PlayStation hardware lead claims PS5 Pro has unreleased next-gen RT hardware from AMD

The PS5 Pro was officially revealed earlier this week and while we did get some surface level details about the upgraded GPU under the hood, some of the more technical details went unmentioned. That has changed a bit in post-reveal interviews, in which Cerny talks about the next-generation RT Units used on the PS5 Pro. Apparently, AMD has yet to use these new-gen ray-tracing accelerators in any available graphics card.

Speaking with CNET, PlayStation Lead Architect, Mark Cerny, said: “PS5 Pro uses the new advanced [ray tracing] feature sets that AMD created as the next step in their roadmap architecture. But if you look around, there are no other AMD GPUs that use it yet.”

PCGamer did some calculations and found that the ray-tracing boost Sony is claiming for the PS5 Pro is very much in line with the performance boost going from RDNA 2 to RDNA 3, so it is unclear how true Cerny's statement is regarding the PS5 Pro's new RT hardware.

What this does mean is we're likely to see greater ray-tracing performance in RDNA 4, and AMD will be focusing on garnering market share with high-value mid-range and entry-level GPUs, rather than producing a very expensive high-end, power-hungry graphics card.

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KitGuru Says: The PS5 Pro aims to allow games to run at 60FPS in Fidelity mode with features like ray-tracing active. How many games it can reliably do that for still remains to be seen. 

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