Metro: Last Light takes place one year after the events of Metro 2033, proceeding from the ending where Artyom chose to call down the missile strike on the Dark Ones. The Rangers have since occupied the D6 military facility, with Artyom having become an official member of the group. Khan, the nomad mystic, arrives at D6 to inform Artyom and the Rangers that a single Dark One survived the missile strike.
4A Games’ proprietary 4A Engine is capable of rendering breathtaking vistas, such as those showing the ruined remnants of Moscow, as well as immersive indoor areas that play with light and shadow, creating hauntingly beautiful scenes akin to those from modern-day photos of Pripyat’s abandoned factories and schools.
We opted for the High quality preset in the ever-demanding Metro: Last Light benchmark. AA was kept off, AF was applied as 16x, and tessellation was set to normal.
The benchmark program is useful from an average frame rate point of view, but it does present a more intensive situation than many of the real, in world game levels. The average frame rate of 56 is quite impressive.