Metro: Last Light takes place one year after the events of Metro 2033, proceeding from the ending where Artyom chose to call down the missile strike on the Dark Ones. The Rangers have since occupied the D6 military facility, with Artyom having become an official member of the group. Khan, the nomad mystic, arrives at D6 to inform Artyom and the Rangers that a single Dark One survived the missile strike.
4A Games’ proprietary 4A Engine is capable of rendering breathtaking vistas, such as those showing the ruined remnants of Moscow, as well as immersive indoor areas that play with light and shadow, creating hauntingly beautiful scenes akin to those from modern-day photos of Pripyat’s abandoned factories and schools.
We opted for the High quality setting at 4K and Very High for 1440P testing. AA was kept off, AF was applied as 16x, and tessellation was set to normal. The minimum FPS readings do not highlight anything more important than very occasional drops in one of the three runs.
The built in benchmark runs a rather intensive set of tests which deliver much lower minimum frame rates than you are ever likely to see when playing the game. At 1440p the game experience is very smooth, averaging over 90 frames per second.
At 4K the engine is very taxing, and average frame rates drop to 60 fps. While the graph above shows a drop to single digits running the benchmark, in the real world, the minimum we saw were around the 25-30 fps mark.
You would think that this GPU would perform better than the rest on the market, but my Asus GTX980-Ti-OC-STRIX-6GB perform even under Air much better than the Lightning.
Hey, what boost clock does this card have without overclocking?
did it not win an award from you?
Sorry I’m dumb. So it does 🙂