Home / Component / Graphics / You won’t believe these are mobile graphics

You won’t believe these are mobile graphics

Every few years a new bit of technology bumps digital graphics to a new level. Where once HDR lighting was the new darling on the scene, bloom became the next big thing and tessellation on from that. This year, it's been all about the facial rendering techniques, specifically deep tissue light refraction and we've seen it in several demos from big developers, as well as GPU manufacturers. However, just a few months on from showing us its new face technology running on a Titan GPU, Nvidia has managed to get it to run on a mobile chip, without much loss of clarity.

Don't believe me? See for yourself: [yframe url='http://www.youtube.com/watch?v=Vx0t-WJFXzo']

This is all running on Nvidia's new chip, codenamed Project Logan and it is able to pull off almost all of the fancy effects that the Titan GPU can. It doesn't have quite as many passes, but there's HDR lighting, FXAA, deep-skin tissue light refraction and DX11 support.

The most amazing part of this whole thing however, is that Logan isn't some power hungry mobile chip that when fitted in a tablet will mean constant recharging. While the Titan powered demo used over 240 watts just for the graphics card, the Logan chip manages almost the same level of detail, with just 2-3 watts.

It also supports high detail tessellation, as this island demo shows: [yframe url='http://www.youtube.com/watch?v=miEglxHz1iA']

What all of this means, is that developers will be able to build a game for the PC and scale it down to the mobile and tablet gaming space, without much of a loss in detail.

KitGuru Says: My jaw is on the floor. Mobile graphics have come on so fast in the past year it's unbelievable. [Thanks Kotaku]

Become a Patron!

Check Also

Nvidia claims it has shipped twice as many RTX 50 GPUs at launch compared to RTX 40

GDC is kicking off and as is the case every year, Nvidia has more than a few announcements ready to go. The big news this year? RTX Remix is officially launching, complete with support for DLSS 4 and RTX Neural Shaders, enabling developers to bring ray-traced effects to classic DX8 and DX9 based games. 

One comment

  1. Yeah, thanks to competition and huge market demand. Looks like the early years of desktop graphics where several players battle it out with comparable performance based on very different designs. Just hope this competition keeps up and increase the number of players rather than consolidating them.

We've noticed that you are using an ad blocker.

Thank you for visiting KitGuru. Our news and reviews teams work hard to bring you the latest stories and finest, in-depth analysis.

We want to be as informative as possible – and to help our readers make the best buying decisions. The mechanism we use to run our business and pay some of the best journalists in the world, is advertising.

If you want to support KitGuru, then please add www.kitguru.net to your ad blocking whitelist or disable your adblocking software. It really makes a difference and allows us to continue creating the kind of content you really want to read.

It is important you know that we don’t run pop ups, pop unders, audio ads, code tracking ads or anything else that would interfere with the KitGuru experience. Adblockers can actually block some of our free content, such as galleries!