Home / Tech News / Featured Announcement / Nvidia is developing a new multi-GPU tiled rendering technique for Turing cards

Nvidia is developing a new multi-GPU tiled rendering technique for Turing cards

Tile-based rendering isn't new to NVIDIA GPUs, but tile-based rendering in multi-GPU systems is another thing. It seems this rendering technique is already in place in Nvidia's driver, but it doesn't look like there's any way for developers to implement it in their games just yet.

A user from 3DCenter.org‘s forum, named Blaire, has found evidence in Nvidia's GPU drivers that a MultiGPU rendering mode has been added. This rendering technique is named CFR, which could be short for “checkered frame rendering” or “checkerboard frame rendering” according to TechPowerUp.

As with any tiled rendering method, a frame is divided into smaller squares called tiles, similar to a checkerboard. In CFR's case, the tiles from the frame should be shared between multiple GPUs, unlike SFR – split frame rendering – which divides a frame by two equal parts, and AFR – alternate frame rendering – in which frames are calculated alternatively.

CFR will, supposedly, offer less micro-stutter and optimized resource allocation, when compared to AFR.

The requirements for NVIDIA CFR, according to 3DCenter, are:

  • DirectX 10/11/12
  • NVLink
  • Turing-based NVIDIA graphics cards (with NVLink)

You can force CFR through nvidiaProfileInspector, but it still has a lot of compatibility issues, which is to be expected from a still unofficial feature.

KitGuru says: Checkerboard rendering techniques have been used a lot lately, and consoles use it to produce upscaled resolutions, up to 4K. What do you think of this technique? 

Become a Patron!

Check Also

Creed 3 million

Assassin’s Creed Shadows surpasses 3 million players in under a week

Assassin’s Creed Shadows is a massively important game for Ubisoft, with the publisher suffering from a long string of commercial disappointments and the fear of being absorbed into competing companies. Fortunately, for now Shadows seems to be doing what was needed – with the game having already surpassed 3 million players.

We've noticed that you are using an ad blocker.

Thank you for visiting KitGuru. Our news and reviews teams work hard to bring you the latest stories and finest, in-depth analysis.

We want to be as informative as possible – and to help our readers make the best buying decisions. The mechanism we use to run our business and pay some of the best journalists in the world, is advertising.

If you want to support KitGuru, then please add www.kitguru.net to your ad blocking whitelist or disable your adblocking software. It really makes a difference and allows us to continue creating the kind of content you really want to read.

It is important you know that we don’t run pop ups, pop unders, audio ads, code tracking ads or anything else that would interfere with the KitGuru experience. Adblockers can actually block some of our free content, such as galleries!