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Sapphire RX 7900 XTX Nitro+ Review

Driver Notes

  • All AMD GPUs (except RX 7900 series) were benchmarked with the Adrenalin 22.10.3 driver.
  • All Nvidia GPUs (except RTX 4080) were benchmarked with the 526.61 driver.
  • RTX 4080 was benchmarked with the 527.72 driver supplied to press.
  • RX 7900 XTX and RX 7900 XTX were benchmarked with the Adrenalin 22.40.00.57 driver supplied to press.

Test System:

We test using a custom built system powered by MSI, based on Intel’s Alder Lake platform. You can read more about this system HERE and check out MSI on the CCL webstore HERE.

CPU
Intel Core i9-12900K
Motherboard
MSI MEG Z690 Unify
Memory
32GB (2x16GB) ADATA XPG Lancer DDR5 6000MHz
CL 40-40-40
Graphics Card
Varies
SSD
 2TB MSI Spatium M480
Chassis MSI MPG Velox 100P Airflow
CPU Cooler
MSI MEG CoreLiquid S360
Power Supply
 Corsair 1200W HX Series Modular 80 Plus Platinum
Operating System
Windows 11 Pro 21H2
Monitor
MSI Optix MPG321UR-QD
Resizable BAR
Enabled for all supported GPUs

Comparison Graphics Cards List

  • AMD RX 7900 XTX 24GB
  • AMD RX 7900 XT 20GB
  • Sapphire RX 6950 XT Nitro+ 16GB
  • AMD RX 6900 XT 16GB
  • AMD RX 6800 XT 16GB
  • AMD RX 6800 16GB
  • Nvidia RTX 4090 FE 24GB
  • Nvidia RTX 4080 FE 16GB
  • Gigabyte RTX 3090 Ti Gaming 24GB
  • Gigabyte RTX 3090 Eagle 24GB
  • Gigabyte RTX 3080 Eagle 10GB
  • Nvidia RTX 3070 Ti FE 8GB

All cards were tested at reference specifications.

Software and Games List

  • 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
  • 3DMark Time Spy (DX12 Synthetic)
  • 3DMark DirectX Raytracing feature test (DXR Synthetic)
  • Assassin's Creed Valhalla (DX12)
  • Cyberpunk 2077 (DX12)
  • Days Gone (DX11)
  • Dying Light 2 (DX12)
  • Far Cry 6 (DX12)
  • Forza Horizon 5 (DX12)
  • God of War (DX11)
  • Horizon Zero Dawn (DX12)
  • Marvel's Spider-Man Remastered (DX12)
  • Metro Exodus Enhanced Edition (DXR)
  • Red Dead Redemption 2 (DX12)
  • Resident Evil Village (DX12)
  • Total War: Warhammer III (DX11)

We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values across our three runs.

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