Driver Notes
- All AMD GPUs were benchmarked with the Adrenalin 23.3.2 driver.
- All Nvidia GPUs (except RTX 4070) were benchmarked with the 531.41 driver.
- RTX 4070 was benchmarked with the 531.42 driver supplied to press.
Test System:
We test using a custom built system from PCSpecialist, based on Intel’s Raptor Lake platform. You can read more about this system HERE and configure your own PCSpecialist system HERE.
CPU |
Intel Core i9-13900KS
|
Motherboard |
Gigabyte Z790 Gaming X AX
|
Memory |
32GB (2x16GB) Corsair Dominator Platinum RGB DDR5 6000MHz
|
Graphics Card |
Varies
|
SSD |
4TB Seagate Firecuda 530 Gen 4 PCIe NVMe
|
Chassis | Corsair 5000D Airflow Tempered Glass Gaming Case |
CPU Cooler |
Corsair iCUE H150i Elite RGB High Performance CPU Cooler
|
Power Supply |
Corsair 1600W Pro Series Titanium AX1600i Digital Modular PSU
|
Operating System |
Windows 11 22H2
|
Monitor |
MSI Optix MPG321UR-QD
|
Resizable BAR |
Enabled for all supported GPUs
|
Comparison Graphics Cards List
- AMD RX 7900 XT 20GB
- AMD RX 6900 XT 16GB
- AMD RX 6800 XT 16GB
- AMD RX 6800 16GB
- AMD RX 6700 XT 12GB
- Gigabyte RTX 4070 Ti Gaming 12GB
- Gigabyte RTX 3090 Ti Gaming 24GB
- Gigabyte RTX 3090 Eagle 24GB
- Gigabyte RTX 3080 Eagle 10GB
- Nvidia RTX 3070 Ti FE 8GB
- Nvidia RTX 3070 FE 8GB
- Nvidia RTX 2070 Super FE 8GB
All cards were tested at reference specifications.
Software and Games List
- 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
- 3DMark Time Spy (DX12 Synthetic)
- 3DMark DirectX Raytracing feature test (DXR Synthetic)
- Assassin's Creed Valhalla (DX12)
- Control (DXR)
- Cyberpunk 2077 (DX12)
- Days Gone (DX11)
- Dying Light 2 (DX11)
- F1 22 (DXR)
- God of War (DX11)
- Hitman 3 (DXR)
- Horizon Zero Dawn (DX12)
- Marvel's Spider-Man Remastered (DX12)
- Metro Exodus Enhanced Edition (DXR)
- A Plague Tale: Requiem (DX12)
- Red Dead Redemption 2 (DX12)
- Resident Evil Village (DX12)
- Total War: Warhammer III (DX11)
- Uncharted 4: A Thief's End (DX12)
We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values across our three runs.