Driver Notes
- All Nvidia GPUs (except RTX 3000) were benchmarked with the 452.06 driver.
- RTX 3080 was benchmarked with the 456.16 driver supplied to press.
- All AMD GPUs were benchmarked with the Adrenalin 20.8.2 driver.
Test Systems
Our first test system is a custom built rig from PCSpecialist, based on Intel's latest Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE.
CPU |
Intel Core i9-10900K
Overclocked to 5.1GHz on all cores |
Motherboard |
ASUS ROG Maximus XII Hero Wi-Fi
|
Memory |
Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
|
Graphics Card |
Varies
|
System Drive |
500GB Samsung 970 Evo Plus M.2
|
Games Drive | 2TB Samsung 860 QVO 2.5″ SSD |
Chassis | Fractal Meshify S2 Blackout Tempered Glass |
CPU Cooler |
Corsair H115i RGB Platinum Hydro Series
|
Power Supply |
Corsair 1200W HX Series Modular 80 Plus Platinum
|
Operating System |
Windows 10 2004
|
We also tested with a purpose-built AMD Ryzen machine, to enable PCIe 4.0 testing. This is uses a Ryzen 9 3900XT on the X570 platform.
CPU |
Ryzen 9 3900XT
Overclocked to 4.4GHz on all cores |
Motherboard |
ASUS TUF Gaming X570-Plus Wi-Fi
|
Memory |
Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
|
Graphics Card |
Varies
|
System Drive |
500GB Samsung 960 Evo M.2
|
Games Drive | 1TB Kingston KC600 2.5″ SSD |
Chassis | Fractal Meshify S2 Tempered Glass |
CPU Cooler |
Corsair H115i Pro RGB Hydro Series
|
Power Supply |
Corsair 1200W HX Series Modular 80 Plus Platinum
|
Operating System |
Windows 10 2004
|
Software and Games List
- 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
- 3DMark Time Spy (DX12 Synthetic)
- 3DMark Port Royal (DXR Synthetic)
- Control (DX12)
- Death Stranding (DX12)
- The Division 2 (DX12)
- Far Cry New Dawn (DX11)
- Gears 5 (DX12)
- Ghost Recon: Breakpoint (Vulkan)
- Horizon Zero Dawn (DX12)
- Metro: Exodus (DX12)
- Middle Earth: Shadow of War (DX11)
- Red Dead Redemption 2 (Vulkan)
- Shadow of the Tomb Raider (DX12)
- Total War Saga: Troy (DX11)
We run each benchmark/game three times, and present mean averages in our graphs. We use OCAT to measure average frame rates as well as 1% low values across our three runs.