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Nvidia RTX 3080: PCIe 4.0 vs 3.0 scaling analysis

Driver Notes

  • All Nvidia GPUs (except RTX 3000) were benchmarked with the 452.06 driver.
  • RTX 3080 was benchmarked with the 456.16 driver supplied to press.
  • All AMD GPUs were benchmarked with the Adrenalin 20.8.2 driver.

Test Systems

Our first test system is a custom built rig from PCSpecialist, based on Intel's latest Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE.

CPU
Intel Core i9-10900K
Overclocked to 5.1GHz on all cores
Motherboard
 ASUS ROG Maximus XII Hero Wi-Fi
Memory
 Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
Graphics Card
Varies
System Drive
  500GB Samsung 970 Evo Plus M.2
Games Drive 2TB Samsung 860 QVO 2.5″ SSD
Chassis Fractal Meshify S2 Blackout Tempered Glass
CPU Cooler
 Corsair H115i RGB Platinum Hydro Series
Power Supply
 Corsair 1200W HX Series Modular 80 Plus Platinum
Operating System
Windows 10 2004

We also tested with a purpose-built AMD Ryzen machine, to enable PCIe 4.0 testing. This is uses a Ryzen 9 3900XT on the X570 platform.

CPU
Ryzen 9 3900XT
Overclocked to 4.4GHz on all cores
Motherboard
 ASUS TUF Gaming X570-Plus Wi-Fi
Memory
 Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
Graphics Card
Varies
System Drive
  500GB Samsung 960 Evo M.2
Games Drive 1TB Kingston KC600 2.5″ SSD
Chassis Fractal Meshify S2 Tempered Glass
CPU Cooler
 Corsair H115i Pro RGB Hydro Series
Power Supply
 Corsair 1200W HX Series Modular 80 Plus Platinum
Operating System
Windows 10 2004

Software and Games List

  • 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
  • 3DMark Time Spy (DX12 Synthetic)
  • 3DMark Port Royal (DXR Synthetic)
  • Control (DX12)
  • Death Stranding (DX12)
  • The Division 2 (DX12)
  • Far Cry New Dawn (DX11)
  • Gears 5 (DX12)
  • Ghost Recon: Breakpoint (Vulkan)
  • Horizon Zero Dawn (DX12)
  • Metro: Exodus (DX12)
  • Middle Earth: Shadow of War (DX11)
  • Red Dead Redemption 2 (Vulkan)
  • Shadow of the Tomb Raider (DX12)
  • Total War Saga: Troy (DX11)

We run each benchmark/game three times, and present mean averages in our graphs. We use OCAT to measure average frame rates as well as 1% low values across our three runs.

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