Home / Tech News / Featured Announcement / Nvidia RTX 3080: PCIe 4.0 vs 3.0 scaling analysis

Nvidia RTX 3080: PCIe 4.0 vs 3.0 scaling analysis

Shadow of the Tomb Raider is an action-adventure video game developed by Eidos Montréal in conjunction with Crystal Dynamics and published by Square Enix. It continues the narrative from the 2013 game Tomb Raider and its sequel Rise of the Tomb Raider, and is the twelfth mainline entry in the Tomb Raider series. The game released worldwide on 14 September 2018 for Microsoft Windows, PlayStation 4 and Xbox One. (Wikipedia).

Engine: Foundation Engine. We test using the Highest preset, with TAA, DX12 API.

Apart from a strong performance lead in favour of Intel at 1080p, the results in Shadow of the Tomb Raider are pretty much identical at 1440p and 4K, so this is another game which doesn't seem to care about PCIe 4.0.

Become a Patron!

Check Also

KitGuru Advent Calendar Day 21: Win a Corsair gaming bundle!

For Day 21 of the KitGuru Advent Calendar we have teamed up with Corsair to give one lucky reader a big bundle of gaming gear! One winner today will get a new Corsair gaming chair, a mechanical gaming keyboard and a wireless gaming headset.