Ray tracing 8-game average fps
Overall, across the eight games I tested with ray tracing enabled, the B580 is able to push out 42fps on average at 1080p. That makes it 3% slower than the RTX 4060 overall – and that includes an absolute beating in Black Myth: Wukong – so considering the price differential, I'd say that's a very good result. Compared to AMD, the B580 is streets ahead, coming in 31% faster than the RX 7600 XT.
The snag – apart from the two games which were effectively unplayable! – is the B580's 1% lows are noticeably worse than the RTX 4060, with F1 24 and Ratchet and Clank driving down the average result – it's 16% slower when looking at this metric, so hopefully Intel's driver team can bring the lows in-line with the average fps result (and fix the broken games).
Cost per frame, launch MSRP data
Ray tracing cost per frame paints a clear picture – there's no GPU on the market offering better value than the B580 when it comes to ray traced performance, and it's not even close.
Cost per frame, current pricing data
The same goes when looking at data based on current retailing pricing, as the top four spots are all held by Intel GPUs when looking at the 1440p data.