Driver Notes
- AMD GPUs were benchmarked with the Adrenalin 23.9.3 driver.
- All Nvidia GPUs were benchmarked with the 537.42 driver.
- Intel Arc A750 was benchmarked with the 31.0.101.4885 driver.
- Intel Arc A580 was benchmarked with the 31.0.101.4830 driver supplied to press.
Results are only directly comparable where this exact configuration has been used.
Test System:
We test using a custom built system from PCSpecialist, based on Intel’s Rocket Lake platform. You can read more about this system HERE and configure your own PCSpecialist system HERE.
CPU |
Intel Core i9-13900KS
|
Motherboard |
Gigabyte Z790 Gaming X AX
|
Memory |
32GB (2x16GB) Corsair Dominator Platinum RGB DDR5 6000MHz
|
Graphics Card |
Varies
|
SSD |
4TB Seagate Firecuda 530 Gen 4 PCIe NVMe
|
Chassis | Corsair 5000D Airflow Tempered Glass Gaming Case |
CPU Cooler |
Corsair iCUE H150i Elite RGB High Performance CPU Cooler
|
Power Supply |
Corsair 1600W Pro Series Titanium AX1600i Digital Modular PSU
|
Operating System |
Windows 11 22H2
|
Monitor |
MSI Optix MPG321UR-QD
|
Resizable BAR |
Enabled for all supported GPUs
|
Comparison Graphics Cards List
- MSI Ventus RTX 4060 8GB
- Palit RTX 3060 StormX 12GB
- Palit RTX 3050 StormX 8GB
- Nvidia RTX 2060 FE 6GB
- Nvidia GTX 1060 FE 6GB
- Sapphire RX 7600 Pulse 8GB
- Gigabyte RX 6600 Eagle 8GB
- Gigabyte RX 6500 XT Eagle 4GB
- Intel Arc A750 LE 8GB
- Sparkle Arc A580 Orc 8GB
All cards, except the Sparkle Arc A580 Orc that is the subject of this review, were tested at reference specifications.
Software and Games List
- 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
- 3DMark Time Spy (DX12 Synthetic)
- 3DMark DirectX Raytracing feature test (DXR Synthetic)
- Assassin's Creed Valhalla (DX12)
- Cyberpunk 2077 (DX12)
- Forza Horizon 5 (DX12)
- God of War (DX11)
- Horizon Zero Dawn (DX12)
- The Last of Us Part 1 (DX12)
- A Plague Tale: Requiem (DX12)
- Ratchet and Clank: Rift Apart (DX12)
- Red Dead Redemption 2 (DX12)
- Resident Evil 4 (DX12)
- Returnal (DX12)
- Shadow of the Tomb Raider (DX12)
- Total War: Warhammer III (DX11)
We run each benchmark/game three times, and present mean averages in our graphs. We use FrameView to measure average frame rates as well as 1% low values across our three runs.