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Gigabyte RX 6900 XT Gaming OC Review

Driver Notes

  • All Nvidia GPUs (except RTX 3060 Ti) were benchmarked with the 457.09 driver.
  • RTX 3060 Ti was benchmarked with the 457.40 driver supplied to press.
  • All AMD GPUs (except RX 6000) were benchmarked with the Adrenalin 20.11.1 driver.
  • RX 6800 and RX 6800 XT were benchmarked with the Adrenalin 20.45.12.1 driver supplied to press.
  • RX 6900 XT was benchmarked with the Adrenalin 20.45.01.14 driver supplied to press.

Test System

We test using the a custom built system from PCSpecialist, based on Intel's latest Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE.

CPU
Intel Core i9-10900K
Overclocked to 5.1GHz on all cores
Motherboard
 ASUS ROG Maximus XII Hero Wi-Fi
Memory
 Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
Graphics Card
Varies
System Drive
  500GB Samsung 970 Evo Plus M.2
Games Drive 2TB Samsung 860 QVO 2.5″ SSD
Chassis Fractal Meshify S2 Blackout Tempered Glass
CPU Cooler
 Corsair H115i RGB Platinum Hydro Series
Power Supply
 Corsair 1200W HX Series Modular 80 Plus Platinum
Operating System
Windows 10 2004

Comparison Graphics Cards List

  • Gigabyte RTX 3090 Eagle OC 24GB
  • Palit RTX 3090 GameRock OC 24GB
  • Nvidia RTX 3080 FE 10GB
  • Nvidia RTX 3070 FE 8GB
  • Nvidia RTX 3060 Ti FE 8GB
  • Palit RTX 3060 Ti GamingPro OC 8GB
  • Nvidia RTX 2080 Ti FE 11GB
  • Nvidia RTX 2080 Super FE 8GB
  • Nvidia RTX 2080 FE 8GB
  • Nvidia RTX 2070 Super FE 8GB
  • Nvidia RTX 2060 Super FE 8GB
  • AMD Radeon VII 16GB
  • AMD RX 6900 XT 16GB
  • AMD RX 6800 XT 16GB
  • AMD RX 6800 16GB
  • AMD RX 5700 XT 8GB
  • AMD RX Vega 64 8GB

Software and Games List

  • 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
  • 3DMark Time Spy (DX12 Synthetic)
  • 3DMark Raytracing Feature Test (DXR Synthetic)
  • Control (DX12)
  • Cyberpunk 2077 (DX12)
  • F1 2020 (DX12)
  • Gears 5 (DX12)
  • Ghost Recon: Breakpoint (Vulkan)
  • Red Dead Redemption 2 (Vulkan)
  • Watch Dogs: Legion (DX12)

We run each benchmark/game three times, and present mean averages in our graphs. We use OCAT to measure average frame rates as well as 1% low values across our three runs.

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