Driver Notes
- All Nvidia GPUs (except RTX 3060 Ti) were benchmarked with the 457.09 driver.
- RTX 3060 Ti was benchmarked with the 457.40 driver supplied to press.
- All AMD GPUs (except RX 6000) were benchmarked with the Adrenalin 20.11.1 driver.
- RX 6800 and RX 6800 XT were benchmarked with the Adrenalin 20.45.12.1 driver supplied to press.
- RX 6900 XT was benchmarked with the Adrenalin 20.45.01.14 driver supplied to press.
Test System
We test using the a custom built system from PCSpecialist, based on Intel's latest Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE.
CPU |
Intel Core i9-10900K
Overclocked to 5.1GHz on all cores |
Motherboard |
ASUS ROG Maximus XII Hero Wi-Fi
|
Memory |
Corsair Vengeance DDR4 3600MHz (4 X 8GB)
CL 18-22-22-42
|
Graphics Card |
Varies
|
System Drive |
500GB Samsung 970 Evo Plus M.2
|
Games Drive | 2TB Samsung 860 QVO 2.5″ SSD |
Chassis | Fractal Meshify S2 Blackout Tempered Glass |
CPU Cooler |
Corsair H115i RGB Platinum Hydro Series
|
Power Supply |
Corsair 1200W HX Series Modular 80 Plus Platinum
|
Operating System |
Windows 10 2004
|
Comparison Graphics Cards List
- Gigabyte RTX 3090 Eagle OC
- Nvidia RTX 3080 FE 10GB
- Nvidia RTX 3070 FE 8GB
- Nvidia RTX 3060 Ti FE 8GB
- Nvidia RTX 2080 Ti FE 11GB
- Nvidia RTX 2080 Super FE 8GB
- Nvidia RTX 2080 FE 8GB
- Nvidia RTX 2070 Super FE 8GB
- Nvidia RTX 2060 Super FE 8GB
- AMD Radeon VII 16GB
- AMD RX 5700 XT 8GB
- AMD RX Vega 64 8GB
Software and Games List
- 3DMark Fire Strike & Fire Strike Ultra (DX11 Synthetic)
- 3DMark Time Spy (DX12 Synthetic)
- 3DMark Raytracing Feature Test (DXR Synthetic)
- Borderlands 3 (DX12)
- Control (DX12)
- Death Stranding (DX12)
- The Division 2 (DX12)
- F1 2020 (DX12)
- Far Cry New Dawn (DX11)
- Gears 5 (DX12)
- Ghost Recon: Breakpoint (Vulkan)
- Metro: Exodus (DX12)
- Middle Earth: Shadow of War (DX11)
- Red Dead Redemption 2 (Vulkan)
- Shadow of the Tomb Raider (DX12)
- Total War Saga: Troy (DX11)
- Watch Dogs: Legion (DX12)
We run each benchmark/game three times, and present mean averages in our graphs. We use OCAT to measure average frame rates as well as 1% low values across our three runs.