If you've followed our coverage of previous Multiplay events, or visited them youself, you'll know that as good as the AAA games on show can be, the indie developers often steal the show. That is especially so at i56, where at the tail end of the year there are no new big releases to announce. Sure Battleborn is cool and Dark Souls III is shaping up nicely, but what about the indies?
Cuphead was on show in the Xbox booth, and despite being surrounded by the likes of Kingdom and a couple of other games we'll get to, it still stole the show visually. Its art style is just fantastic.
In close contention though is GRIP, a game from a small team of three developers. It's a bit like Megarace – if you remember that Lance Boyle hosted racer – or the Death Race remake if you don't. It's beautiful though, with the UE4 engine delivering its usual great lighting and particle effects.
The collisions need some work though, as my car ended up half buried in someone else's before long.
Even if you are bored of zombie games at this point, the guys behind Nature's Zombie Apocalypse are at least mixing up the genre, by putting you in control of ducks, bears, elephants and sloths, as you gun down and blow up armies of the undead. It's not the prettiest game around, but feels like an easier to control, weapon focused Gang Beasts.
The Wall Shall Stand was an interesting game we tried out for a good half-hour. You play a young freedom fighter in a dystopian society, spreading your message of freedom and recruiting followers by putting up posters and shouting your message to the world. Gather enough and you can take down statues to the regime, but watch out for the club wielding police.
If needed, you can hide in plain sight by filling in gaps in the crowds. It's an interesting game that has a slightly choppy frame rate at times, but some intriguing ideas to work with.
Although we didn't quite get a chance to play Unbox, it certainly drew a lot of visitor attention and looks to be coming on very well.