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Featured Announcement

KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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New PlayStation 5 Pro leak points to late 2024 launch

We first heard about plans for a PS5 Pro last year, a more powerful model with a beefed up GPU for improved ray-tracing performance to sell alongside the standard PS5 system, which underwent a redesign late last year to introduce a detachable disc drive. The latest leak includes some extra details on specs, as well as some information on a new Super Resolution technology for improved visuals. 

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Leo Says Ep. 75 – Samsung Galaxy Ring and Oura

KitGuru was paying close attention when Samsung teased their Galaxy Ring wearable in January at their Galaxy Unpacked event. When MWC rolled around in February we saw the Galaxy Ring on show and thought 'eh? that looks familiar' as the resemblance to the Oura Gen 3 is quite uncanny, and that seemed like a golden opportunity for Leo to gives his thoughts...

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Microsoft DirectSR super resolution API will enable devs to easily implement DLSS, FSR, XeSS and other features

Currently, developers have to implement DLSS, FSR and XeSS separately, a situation that can sometimes lead to one of the three major GPU upscalers being left out of a game. Soon, Microsoft will simplify the process with DirectSR, allowing developers to easily enable multiple upscaling technologies from multiple vendors for broader support.

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