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KitGuru Games: Why Ghost of Tsushima Hits DIFFERENT – Choices

Sucker Punch Productions has always been one of PlayStation studios’ lesser-appreciated dev teams, with the Washington-based company releasing some of the most underrated games over the past many generations – including the excellent InFamous series. The team finally received their well-deserved flowers with the release of Ghost of Tsushima back in 2020 for the PlayStation 4. With the title finally set to come to PC, I wish to share with you just some of the MANY reasons as to why even in 2024, Ghost of Tsushima just hits DIFFERENT.

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KitGuru Games: mClassic – an Upscaler for the Discerning Eye

With the rapid rate of technological progress over the decades, many older games no longer hold up to current day TVs and monitors both technically and technologically. In some instances, even modern systems are far behind the curve of video output, with a number of Nintendo Switch titles turning into a bit of a blurry/aliased mess when blown up on a big screen. This is where the mClassic comes in: a HDMI-based hardware upscaler offering “Real-Time Redrawing of Each and Every Pixel.”

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Developers are already working with Sony’s upgraded PS5 Pro

There have been a few PlayStation 5 Pro leaks recently. At this point, all signs are pointing to the upgraded console arriving later this year, featuring an overclocked CPU and a beefer GPU with greater ray-tracing abilities. Now, a new report has added to all of this, corroborating the specs, while also confirming game developer's plans to support the updated hardware. 

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