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New Intel Xe graphics driver brings optimisations for Forza and Assassin’s Creed

While the launch of Intel's Arc desktop GPUs wasn't perfect, Intel has impressed with driver updates in the months since, bringing consistent performance improvements. The latest Xe Graphics driver preps gamers for upcoming titles like Assassin's Creed Mirage and Forza Motorsport, while also providing performance improvements for a range of …

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Nvidia GTC 2024 scheduled for March 18th

Next year's Graphics Technology Conference (GTC) will be held in the San Jose Convention Center, California. Nvidia's annual flagship GTC conference is scheduled for March 18th, 2024. While registrations have yet to open and information regarding Jensen Huang's keynote remains unknown, we now have a date to write on our …

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AMD rolls out FSR 3 and Fluid Motion Frames to compete with DLSS 3

AMD's FSR 3 upscaling technology has officially arrived. Late last week, two games were updated to showcase the feature - Forspoken and Immortals of Aveum. Both titles now have FSR 3, allowing users to jump back in and put it to the test. A key component of the FSR 3 launch is the introduction of Fluid Motion Frames, AMD's answer to Nvidia's Frame Generation tech, found in DLSS 3 supported titles. 

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Nvidia DLSS 3.5 Ray Reconstruction Analysis with Cyberpunk 2077’s 2.0 update!

Today marks the launch of the hotly anticipated Cyberpunk 2077 2.0 update. That's all well and good, but we have a slightly different reason to be taking a look at the game today, as Nvidia's new DLSS 3.5 technology has also arrived with this latest update. Today we put the new feature through its paces with a whole heap of image quality comparisons, to find out exactly what difference DLSS 3.5 really makes, and how it affects performance...

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