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Mustafa Mahmoud

KitGuru Games: How to Fix Fast Travel

Fast travel in games won’t be going away any time soon – and nor should it – but it is interesting to examine the varying ways that developers choose to implement the feature in their games; be it narratively, mechanically or functionally. Quite surprisingly, over the decades, studios have tackled this seemingly simple issue in MANY ways – for better and worse.

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Season 1 of Suicide Squad has been fully detailed

Suicide Squad: Kill the Justice League did not have the best launch, with fans of developer Rocksteady lamenting the move to a live-service model, alongside many creative downgrades compared to their previous work. Being a live service game however, the title has potential to improve overtime. With Season 1 available …

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