For those tech readers who don’t always get time to check out our game related content at KitGuru Gaming – here is a round up of content published in the last week.
“A Video Game Lasting 10 Years Reveals a Version of the End of the World”
One man with the online name “Lycerius” spent his free time the past ten years playing Civilization III and calls it “a hellish nightmare of suffering and devastation.” The game seems to serve as both a virtual microcosm and a sort of crystal ball, foreshadowing the future of our world.
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“Games for Change Conference: The Nature of LGBT Themes in Games”
Games for Change was created to discuss and showcase games for social change. In addition to a wide variety of presentations (including a keynote speech by Nolan Bushnell, founder of Atari), awards are given to games for innovation, social impact, and informative, current events-focused games. One lecture focused upon LGBT themes and how the topic is used in video games.
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“From World Domination to World Peace: How One Middle Eastern Game Developer is Shaking Things Up”
How can video games combat socially engrained stereotypes while also being fun? Well, a company in Beirut, Lebanon makes it seem easy.
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“A Quest to Revive One of the Most Influential Games of All Time”
DreamQuest Games focuses on rendering old classics into games with a modern twist. The company’s newest project is a spinoff of one of the world’s most influential games M.U.L.E. It was listed in PCWorld as game number 5 of the top 10 greatest PC games ever, behind WoW, Doom, Sid Meier’s Civilization, and SimCity.
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“An IndieGoGo Project Documenting the Impact of British Developers on the Video Game Industry”
For those of you interested in the progression of video games, you may want tocontribute to the indie documentary From Bedrooms to Billions, featuring the tale of the video game industry in the UK from 1979 to 1996. The documentary begins with the mail order delivery methods of the late 70’s to early 80’s and follows the emergence of magazine publications to inform gamers of upcoming games. It also recounts the stories of those who watched the British video game industry unfold into what it is today.