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Computex 2024: Nvidia CEO discusses the future of AI in gaming

Nvidia did provide some gaming updates at Computex this year with its latest upgrades to ACE, the new G-Assist AI project and the announcement that RTX Remix is going Open Source. However, little of this was touched on in the main keynote and beyond that, there was no sign of next-gen GeForce GPUs. Fortunately, there was a media Q&A follow-up with Jensen himself earlier today, where we had the chance to dive deeper into the future of gaming. 

In recent years, Nvidia has been heavily invested in AI and for the most part, it has been a pioneer when it comes to bringing AI features to the forefront. But what does AI in gaming look like in the future? Well, it turns out Nvidia has plans to go beyond using AI to generate extra frames or pixels to sharpen up graphics. Eventually, Nvidia will be able to generate objects and textures too:

“We already use AI for neural graphics so that we can infer or generate pixels that we don't render, or we render a few pixels and we generate a whole bunch of others. As a result, we can achieve very high quality ray tracing, path tracing 100% of the time, and still achieve excellent frame rates. We also generate frames between frames, not interpolation, but frame generation. And so not only do we generate pixels, we also generate frames. In the future, we'll even generate textures and generate objects.”

“The objects will be lower resolution, we can generate high resolution. Textures can be lower quality, we can generate higher quality. So we can even compress the games. And so we're going to get richer and richer games in the future. And inside the games, all the characters will be AI.”

Expanding on the subject of AI players within games a bit further, Jensen envisions a future where you have AI companions or adversaries in games, which will remember you and your past battles together. As we saw with Nvidia's G-Assist announcement on Sunday, turning your gaming PC into a digital assistant that can help you hit performance targets or give advice on how to best utilise game mechanics, is also coming to the forefront.

“It's like having if you go into a battle with, 6 of your colleagues and, you know, all those 6 colleagues, maybe 2 of them are real people. The other 4 are AIs. And they've been playing with you for a long time, so they actually remember you. So you're going to have AIs that you're playing along. You have AIs that you're adversarial with. The games will be generated with AI, they will have AIs inside, and you'll even have the PC become AI, so the PC can help you play.”

“Your PC will become an excellent assistant. We call it G-Assist. So the PC becomes an AI. We'll see AI infused with all aspects of gaming and PCs”.

Naturally, Jensen was asked about next-generation GeForce graphics cards but we didn't get very far with that line of questioning. For now, all Jensen is willing to share is that “50 Series is going to be something I tell you about later”. Nvidia's recent release cadence typically has new gaming GPUs being announced in the Autumn months, so perhaps we'll get more clarity closer to September/October.

With Nvidia focusing more on AI, and its incredibly successful cloud and datacentre businesses, gaming is not being left behind. When asked if he still loves PC gamers, Jensen explained that gaming announcements were cut from the main Computex keynote due to its length, which was already approaching two hours. However, he also adds that “without PC gamers, how can we have created this foundation for everything else”.

KitGuru Says: Our Computex videos will begin going live today, so stay tuned for a closer look at all the new tech being announced this week. 

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