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New PS5 Pro leak reveals more on PlayStation’s Super Resolution feature

Recently, we've seen a few leaks pointing towards the existence of the PS5 Pro. Sony reportedly has the spec mapped out, with plans for a higher clocked CPU and a beefier GPU. This will enable a new PlayStation Super Resolution feature, similar to AMD's FSR, apparently with the hope of enabling 8K gaming. 

Insider Gaming reported that the new console's APU will include the same AMD 8-core Zen 2 CPU as the previous generation but faster, reaching 3.85GHz in “High CPU Frequency Mode”. The 60-CU GPU is expected to depend mostly on the RDNA 3 architecture, providing up to 45% faster rendering performance (33.5 TFLOPS in dual-queue is around 17.2 TFLOPS) and 2-3x higher ray tracing performance. The memory will also be faster than on its predecessor, upgrading to 16GB GDDR6 running at 18Gbps. Lastly, the console is expected to feature 1TB of storage and an improved ACV for audio.

The integrated graphics processor will use BVH8 traversal shaders, which represent an 8-level bounding volume hierarchy for ray tracing, as opposed to the 4-level structure on the RDNA 2 GPU in the current PlayStation 5 (RDNA 3 also uses a similar structure). So, as noted by Kepler, although the GPU itself will be based on the RDNA 3 architecture, the ray tracing engine is RDNA 4.

Furthermore, Insider Gaming shared more details about PSSR, stating Sony's internal performance objectives with PSSR are 4K/120FPS and 8K/60FPS. Note, however, that these are not the targets for the PS5 Pro; they are for future console interactions. For the PlayStation 5 Pro PSSR, Sony is aiming for 4K/60FPS and 8K/30FPS, although it's uncertain whether these internal milestones can be met. As per the same source, PSSR will require 250MB of RAM, with 180MB coming from the PSML Library and 64MB from the game.

The leaker shared two examples of how a PS5 game will run on PS5 Pro based on how it runs on the current PS5. For example, a game running on PS5 in Performance Mode at 1080p/60FPS should run on the Pro console at 1440p with 60 FPS (PSSR used). Another example is a game that runs at 60FPS on the PS5 will be able to run on the Pro console at the same 60FPS but with raytracing enabled.

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KitGuru Says: Seeing these leaks, are you considering buying the PlayStation 5 Pro when it launches? How much do you reckon it'll end up costing?

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