Home / Software & Gaming / PUBG Corp. reveals new features just in time for its full release on PC

PUBG Corp. reveals new features just in time for its full release on PC

It’s a busy time of year for PlayerUnknown’s Battlegrounds, as the game has launched in Early Access on Xbox One and approaches its full launch on PC this Wednesday. In a surprise announcement, PUBG Corp. revealed that players will be able to enjoy the much requested 3D replay and killcam features when it hits the big 1.0.

The new feature is stated to “provide seamless playback video of the primary player’s gameplay as well as the innovative ability to closely follow another user’s gaming feats and arena roaming as an in-game observer, providing gameplay viewers, including eSports audiences, a superior viewing experience.”

The 3D replay functionality allows for the player to record up to 1km around their character. The replay will be saved after the game has ended and can be accessed from the “Lobby Replays” menu. A maximum of 20 replays can be saved at any one time, after which point it will begin an automatic process of deleting the oldest first.

Players need to make sure this feature I enabled before a match starts, by entering Options and checking the ‘replay saving’ portion.

Another feature in the works is a map selection process that will allow players to choose between the original Erangel island and its new desert counterpart Miramar, as well as any upcoming maps that may be in the works. Unfortunately, this feature won’t land on release alongside Miramar.

The decision to forgo a map selection option was because “this is Battle Royale and players should be able to survive in any environment,” and more than likely due to the lack of variety in actual selection. The change in decision is simply because PUBG Corp. is intent on listening to fans, and this is exactly what has been asked of them.

A growing concern for PUBG Corp. is that these new modes for singular maps, alongside the different modes introduced for first-person perspective and the original 3 different team modes could make it difficult to find a sufficient amount of people to start a match during off-peak times, hence the delay in this feature.

In other news, PlayerUnknown’s Battlegrounds continues to hit new heights, as the game sells over 1 million copies within just two days of its launch on Xbox One. It has also managed to take the fourth spot in the UK’s video game sales this week, sitting at fourth behind Star Wars Battlefront II, FIFA 18 and Call of Duty: WWII taking pole position.

KitGuru Says: Of course, there are a bunch of stability and UI fixes too, with more planned in the coming week to cater to the huge launch. Will you be jumping on PUBG when it finally lands? Are you looking forward to the canyon terrain in Miramar?

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12 comments

  1. Yet it still runs like crap on high-end rigs, latency, both server-side and client-side, is all other place, and hackers run wild.
    When the game works, it’s great, but sadly such a match is as rare as a unicorn these days.

  2. Was online in PUBG and there was more Chinese on the european server than europeans!!!!!!!
    Lag fest.
    I am in Ireland. Why can’t we have Irish/english only servers? No lag and we speak the same language.
    (Its not easy insulting someone who doesn’t understand english)

  3. David Synister Brothwell

    You’ve not played the 1.0 build have you. My FPS is capped at 75 pretty much 90% of the game now. Fx-8320 & RX 480 isn’t high end.

  4. Does anyone proofread these articles?

  5. Guessing the latency won’t have been fixed though. Wait for 3D replay and shadow play comparisons on Youtube…

  6. David Synister Brothwell

    IDK – I’m not their devs. But I do think they’re getting a metric f**k tonne of help from the Xbox team now. Microsoft are betting a lot on PUBG, they won’t let it fail IMHO.

  7. o.O The issues I was talking about were on PC, not the horrific Xbox-port problems.

  8. David Synister Brothwell

    It’s the same application – a game on Xbox is a the dam app we get on PC pretty much. PUBG Corp have partnered with MS – the game for Microsoft needs to be good on PC and Xbox – along with the additional stuff Epic have given devs for their engine to help with 100player BR modes – I would doubt they don’t get these issues fixed.

  9. The problem there is you assume it’s something that be fixed easily. If that was the case, it’d have been fixed from the start. The fact that PUBG doesn’t have an Overwatch-style ping limit in matches and region locks makes me suspect that having the largest market reach is far more important to them rather than a low-latency game.

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