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UK government forced to respond on Loot Box gambling concerns

Update 17/10/17: Conservative MP and former Culture, Media and Sport committee member, Tracey Crouch, has officially responded to Cambridge Labour MP, Daniel Zeichner's questions. Unfortunately, the government has yet to respond to Connor Rhys Deeley's ongoing petition which seems well on its way to achieving its 100,000-signature goal.

Original story:

Last week, game rating boards across the world washed their hands of responsibility at the growing concern that loot boxes are a form of gambling by stating that the classification isn’t up to them. The public, however, are far from happy with the answer, with a recent petition passing enough signatures to force the UK government to officially respond.

Loot boxes as a concept have been under fire lately, seen in many of the triple-A releases this year. Backlash has ranged from pay-to-win worries in the upcoming Star Wars: Battlefront 2 to more recently the growing concern that loot boxes are gambling. This in particular raises concerns that games rated well below the required age to gamble might give minors access to the age-restricted practice, forcing a petition to get a formal response, as reported by Eurogamer.

The petition was made by Connor Rhys Deeley regarding loot boxes specifically, stating: “Many video game companies in recent years have introduced mechanics which are essentially gambling of which are targeted at children and vulnerable adults. While not currently considers gambling by law they do copy many traits to make them as addictive and can lead to real money being lost/earned.”

Current heat map of signees throughout the UK.

“Gambling in video games mostly involves ‘loot boxes' where players use virtual currency (often bought with real money) to earn in game items often worth less than what they paid (sometimes more) hence its gambling. Currently only china has introduced new laws to force companies to display the odds of winning which had been standard in the UK gambling industry for years.”

Since the petition has reached 11,000 signatures, it breaches the required 10,000 to guarantee a government response. Unfortunately, the petition has a long way to its goal of 100,000 signatures from UK residents to be considered for debate in parliament.

Alongside the petition, Cambridge Labour MP Daniel Zeichner has posed two questions on behalf of Reddit user Artfunkel, to the UK's Secretary of State for Digital, Media, Culture and Sport, Karen Bradley regarding the same topic.

The first reads: “To ask the Secretary of State for Digital, Culture, Media and Sport, what steps she plans to take to help protect vulnerable adults and children from illegal gambling, in-game gambling and loot boxes within computer games.”

Whereas the second poses: “To ask the Secretary of State for Digital, Culture, Media and Sport, what assessment the Government has made of the effectiveness of the Isle of Man's enhanced protections against illegal and in-game gambling and loot boxes; and what discussions she has had with Cabinet colleagues on adopting such protections in the UK.”

The government response will be updated on the petition page as well as here when the UK officials finally comment on the matter.

KitGuru Says: Loot boxes have gotten out of hand, rapidly changing from a concept of progression to a way to earn extra bucks for the publisher. The balancing of this practice is constantly called into question which means that it does need to be addressed by a governing body. What do you think about the latest loot box epidemic? Do you think it’s gambling? More so, will you be signing the petition?

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15 comments

  1. Lootboxes being considered as gambling concerns? Do they also consider buying trading cards like Magic or Pokemon gambling? same concept….except you can’t sell anything on Overwatch – its purely cosmetic.

  2. But with trading cards you can…trade them. So even if you got crap, it just meant that you had more to trade with. You can’t do that with a lot of loot from loot boxes in games.

  3. Good. Gambling addiction needs to be seriously looked at when it comes to ingame purchases and general online behaviour. Everyone has seen people throw thousands of pounds away on some free phone/tablet games, or people hooked on facebook mashing F5 until they get enough likes for the 100th post they put up that day. All of it has been proven to be just as addictive as gambling so why is there no age restriction?!

  4. Its just a money grabbing scheme for the makers , that is preying on the addictions that the vulnerable / greedy Have for speculative gambling , Loot boxes / Trading cards and any financial upgrades need to be banned and become gains on progression only (treats if you complete a level above a certain percentage ). .. Not pay to win either .

  5. I just hope they don’t ban loot boxes entirely. I am NOT OK with paying for a loot box with real money, but if it is for in-game, I fully support the idea. Grind grind grind grind grind, get millions of gold, spend them all on loot boxes and see where luck takes you. If nothing appears, GRIND again until it appears. My bad addiction is to grind my ass off in a game that is full of RNG (like MU Online) for the only “feel” of a unique character in the game.

  6. At least with a retail item, you can sell your entire Magic the Gathering card collection, however selling your Overwatch account is against the rules.

  7. Anything you pay real world money for a chance to win a good item should be classed as gambling, Overwatch loot boxes you pay for, not the ones given for free during game play, buying Keys to open CSGO crates or keys to open Rocket League crates, both of which have items that have a “real world” value as the items can be sold on the steam market for real world money (csgo) or traded in game with other people (rocket league) should also be considered gambling.

    Companies are taking this shit to far, its in every game these days.

  8. Hehe that wont happen

  9. Then what’s the purpose of collecting? What would really be the point of Magic The Gathering or the Pokemon TCG if you just got what you wanted every time you opened a pack? Where would the “rarity” of each individual card be and what would be the pride of having it? Who gives a fuck if its gambling, let people do with their money what they want.

  10. I agree that it should be removed from full priced titles like overwatch but as for f2p games you get what you pay for

  11. Let people do what they want with their money.

  12. they wouldn’t ban it altogether, without the aspect of real currency being involved its barely different from any other rng drop system. with money involved it creates teh potential for financial damage

  13. as many others have said magic and pokemon are TRADING card games, the whole point is you have doubles and trade them with other people for the doubles they have

  14. I’m not sure how they can prevent kids from using their parent’s credit cards. We already put age restrictions and adult purchasing/gaming control capability but either way kids get around it or parents don’t care and don’t enforce it. At the end of the day the government is now stepping in for negligent parents….waste of resources if you ask me.

  15. Dont trust this product!

    I think the petition AND the questions contained within them should not
    just be aimed at getting a response regarding gambling [in any regards
    of the form] on platforms such as PC/XBOX/PS4 etc. The questions could
    ALSO be directed towards the manner of games on the facebook platform.
    There are many games on there where you can have micro transactions to
    aid you in a game (Pay to win?) that would, when you open the item
    (especially if you buy a random item) give you an increased percentage
    of winning in the main game, that percentage being based on what package
    you purchased “in-game”. For example, in Zynga’s “Wizard of Oz Slots
    game; The slots game has various “amounts” you can bet which in return
    gives you a win based on those ratio’s. My partner who plays this game,
    notices that on lower bet amounts, the win ration is higher than when
    you bet higher amounts of the in game coin. What she has noticed though
    that if you were to bet at the higher amounts, your coins would soon run
    out pretty quickly due to the seemingly low win percentage occuring.
    This in turn drains a players coins completely, and thus may encourage
    them to make a micro transaction in order to top up the in game coin.
    Could this, in turn, be construed as a form of gambling and especially
    on a platform where minors could easily learn a pattern of gambling and
    become addicted very easily. I believe the petition should be amended to reflect.