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Nvidia’s latest driver is all about boosting DirectX 12 performance

It looks like Nvidia is starting to focus on boosting its DirectX 12 performance as today's latest ‘Game Ready' driver includes a bunch of refinements intended to significantly boost GeForce performance in DX12 titles. This driver is the ‘Ghost Recon Wildlands' Game Ready driver but it packs in much much more than optimisations for Ubisoft's latest open-world adventure.

Nvidia has said that it has invested around 500 engineering year's worth of work to deliver a solid platform for DirectX 12 games and has already begun arming developers with the tools needed to further optimise performance on Nvidia GPUs going forward.

Specifically, this new driver optimises five DX12 games, bringing substantial games to each of them:

  • Ashes of the Singularity – 9%
  • Gears of War 4 – 10%
  • Hitman – 23%
  • Rise of the Tomb Raider – 33%
  • Tom Clancy's The Division– 4%

These gains were achieved by refining the code in the driver and working with each game developer to increase performance by an average of 16 percent across DirectX 12 games.

Finally, this driver also contains day-one support for Ghost Recon Wildlands, which will also include support for Ansel, Nvidia's 360-degree screenshot tool that can capture game stills at insanely high resolutions, well above 4K and even 8K.

KitGuru Says: It is good to see Nvidia putting some extra focus on improving DirectX 12 performance, especially since most PC games these days are shipping with it by default. 

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5 comments

  1. By default????
    L O L

  2. Hans Christian Sander

    “KitGuru Says: It is good to see Nvidia putting some extra focus on improving DirectX 12 performance, especially since most PC games these days are shipping with it by default.”

    I agree about the nVidia putting some extra focus on improving Dx12 performance, but in what parallel universe is that? To date there’s barely a handful of DX12 games (and some of them are DX12 Beta).

  3. Its all that money they are screwing out of hard pressed gamers.

  4. That’s the point. By now, just a handful of games have DX12, but the vast majority of new titles will be DX12 compatible, at least, the AAA ones

  5. Yep and most are only “patched DX12” …not build from the beginning on DX12.

    It’s the reason why….. : https://www.techpowerup.com/231079/is-directx-12-worth-the-trouble

    DX12 it’s not free, it’s time consuming and cost more to optimise a game. If you create a new standard…and you put all the “load” on the game developper, it’s not the good way to create a DX12 momentum.

    “Microsoft DirectX is a collection of application programming interfaces (APIs) for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. Originally, the names of these APIs all began with Direct, such as Direct3D, DirectDraw, DirectMusic, DirectPlay, DirectSound, and so forth. The name DirectX was coined as a shorthand term for all of these APIs (the X standing in for the particular API names) and soon became the name of the collection.”

    Nvidia (and i hope AMD) try to correct that, with drivers, and by create Gamework DX12, to help developper and reduce the effort and money needed to create a game in DX12.

    The same thing was happening before, before DirectX 9. Nvidia and ATI had a different set of functions, different philosophy like today, but it was worse. From 2000 until 2008, 19 versions or evolution of DirectX are released. It was a mess https://uploads.disquscdn.com/images/46fdd0fb140bd1b1ab23582032474554f8ce0b3c715f355934b3fcaed3c80bff.jpg

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