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FFVII remake director discusses big changes coming to combat

Although the excitement from Final Fantasy VII fans has been palpable since Square Enix finally answered their calls earlier this year by announcing that a remake of their favourite classic title was in the works, it's been dampened by continued references to big changes in the combat systems. To clarify a little more about what those changes are, game director Tetsua Nomura has spoken out and wants to assure fans that while changes will be made, the combat will still be recognisable.

This came to light as part of an interview with Official PlayStation Magazine (via GamesRadar). He said that no one should be so concerned that they think he's going to turn “it into a shooter or something like that,” he said. “We are going to be bringing dramatic changes, but we want to make sure it's still recognisable.”

advent2
As pretty as Advent Children was in its time, I don't think anyone would think to reuse the models…

Although the traditional, pseudo-turn-based combat system used in Final Fantasy VII has been poked fun at in the past for being unrealistic, it's still a classic gameplay element that many felt fitted the game and was a big part of the reason people wished for a remake. What's expected to replace it is a more contemporary version of the combat found in games like Final Fantasy XIII.

However oddly, Nomura also referenced the CG-animated movie, Final Fantasy VII Advent Children in the interview, stating that he would use the film (which he also directed) as a visual reference and inspiration. His team won't be using the 3D models, “because it's a different technology and it's actually almost been 10 years since Advent Children was first released.”

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KitGuru Says: While 10 years is a surprisingly long time for that film to have existed, I don't think anyone expected Square to use movie assets to make the remake. I'm not even sure why that thought came up. 

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9 comments

  1. PLEASE no FFXIII type combat. PLS.

  2. This is not going to end well. It never was, and I really wish people hadn’t persuaded Square to do it. Square can’t make the FFVII/FFIX sort of game anymore. They forgot how.

    I genuinely expect all the silliness and humour and fun and character to be sucked out and replaced with soul-less CGI figures and button mashing combat.

    It would be LOVELY to be proved wrong, but everything else Square has released in 10 years conforms to that exact type.

  3. The only way to make this work is to include both combat styles with a setting in the options menu, classic and modern or something like that. That’s a hell of a development overhead though so I don’t see it happening.

    If people have wanted a remake for so long though, that should kinda signal that the original concept was pretty good and perhaps shouldn’t be messed with.

  4. GET A BEST TOP253-CAREER ::: @1md4.

    bc….

    http://www.Home-Job-ConceptsBest7/top6/yes...

    ⚛☤☤☤☤☤⚛⚛☤☤☤☤☤⚛⚛☤☤☤☤☤⚛⚛☤☤☤☤☤⚛⚛☤☤☤☤☤⚛⚛☤☤☤☤☤⚛

  5. I agree is they fuck this up. pretty sure Square will lose 70% of its fan support. they better not fucking mess this up

  6. before Square should do this, they should open up the development to us fans so they would fucking mess this up. I’m pretty sure this will NOT end well if they won’t listen to us.
    if they fucking made another XIII type combat holy shit I’ll fucking Hack Square and delete all the FFVII Remake Files

  7. Don’t use a far superior combat system? Ok.

  8. FF X-2, sure.
    FF XII, sure.
    FF XIII, no.

  9. I really want to be able to control the moves of my entire party during combat, not just one. If they sped up the combat and had characters moving around instead of standing still (similar to Grandia II) I’d be very happy. I’d even settle for a “tales of” style combat. But everyone knows their drastic change will most likely be an “action based” combat a la ffxii or ffxv.